13 дней назад
Environment Art Lead (Unreal Engine)
152 000 - 198 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Environment Art Lead (Unreal Engine/games): Building stylized environments for a co-op, open-world game, including biomes, architecture, props, terrain, foliage, materials, lighting, and hero spaces with an accent on hands-on world building and visual consistency. Focus on leading environment art standards, managing the pipeline from concept to engine, balancing scope and delivery, and exploring generative AI techniques.
Location: Remote; requires a few hours of daily overlap with US Pacific time zones.
Annual salary: $152,000–$198,000
Company
is a global games company headquartered in Los Angeles, creating player-focused games and interactive worlds.
What you will do
- Create final-quality environment assets and scenes in Unreal Engine 5, including modular architecture, props, terrain, foliage, materials, and lighting.
- Collaborate with the Game Art Director, concept artists, and game leads to align environments with the overall visual direction.
- Provide style guidance, mentorship, feedback, and quality reviews for environment artists.
- Own the environment art pipeline from concept through engine implementation and represent the discipline in production planning.
- Manage the environment art team and coordinate with outsourcing or freelance partners.
- Evaluate industry trends, including generative AI, and recommend techniques that improve environment art quality and efficiency.
Requirements
- 6+ years of experience creating environment art for games, including significant end-to-end work on at least one shipped title.
- Portfolio demonstrating stylized environments with strong composition, material definition, lighting, in-engine work, and breakdowns.
- Deep Unreal Engine experience, including level building, Material Editor, Lumen, Nanite, lighting, and performance considerations.
- Strong proficiency with tools such as Photoshop, ZBrush, Substance Painter, Substance Designer, Maya, Blender, or 3DS Max; modular kit-building and trim-sheet workflows are required.
- Strong communication, mentorship, and collaboration skills, with experience working remotely and asynchronously across time zones.
- Experience in small teams, including making scope decisions and working across multiple responsibilities.
Culture & Benefits
- Player-first, collaborative development culture focused on diverse perspectives and innovation.
- Remote-friendly work environment.
- Equity and competitive compensation package.
- Medical, dental, vision, disability, and life insurance; pays 100% of monthly plan costs.
- 10 observed holidays, 10 Winter Break days, and a Take What You Need PTO policy.
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