3 дня назад
Mid-Level UI/UX Designer (Games)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Mid-Level UI/UX Designer (Games): Designing, implementing, and optimizing complex game UI features and systems such as menus, HUD modules, dynamic flows, and procedural elements with an accent on reusable UI libraries, engine implementation, and accessibility. Focus on debugging technical UI issues, validating interfaces across resolutions and gameplay contexts, and integrating polished features with engineers, designers, and producers.
Location: Hybrid position based in Cardiff, UK, requiring 3 days onsite each week; remote work is available on the remaining days.
Company
Atomic Theory is a multinational game development team of AAA veterans building player-first experiences with strong engineering foundations, performance excellence, and accessibility.
What you will do
- Design, implement, and optimize complex game UI features and systems, including menus, HUD modules, dynamic flows, and procedural elements.
- Develop and maintain UI libraries, reusable components, and critical systems for the feature domain.
- Implement or optimize custom UI shaders, materials, and advanced animations.
- Debug engine, Blueprint, middleware, and other technical UI issues.
- Validate UI functionality and appearance across resolutions, aspect ratios, and gameplay contexts.
- Collaborate with engineers, designers, and producers while maintaining documentation and improving workflows.
Requirements
- 3+ years of experience in UI/UX design for games or interactive products.
- Ability to independently deliver mid-scope UI features, including complex interactions and procedural systems.
- Proficiency with Figma, Photoshop, Illustrator, Unreal, and Unity.
- Strong understanding of layout, anchoring, slicing, optimization, and Blueprint or scripting fundamentals.
- Experience debugging technical and design challenges and developing or optimizing UI systems or libraries.
- Strong UI/UX fundamentals, including usability, readability, accessibility, communication, and solution-oriented collaboration.
Nice to have
- Experience with dynamic HUDs, procedural UI, or live-service UI elements.
- Familiarity with UI middleware or advanced engine pipelines.
- Experience with shader-based UI, advanced materials, or complex animations.
- Exposure to UX metrics, usability testing, or iterative optimization.
Culture & Benefits
- Hybrid working with home and in-person collaboration.
- Private pension, medical, dental, and vision coverage.
- Annual leave, bank holidays, and a winter office closure.
- Annual research credit, professional development opportunities, internal tech talks, and cross-discipline collaboration.
- Flexible work-life balance with no crunch, family-friendly leave, team lunches, snacks, and a team lounge with consoles and games.
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