Назад
Company hidden
обновлено 16 часов назад

Senior Technical Animator (Unreal Engine 5)

113 000 - 144 000$
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Senior Technical Animator (Unreal Engine 5): Building and maintaining performant animation systems for players, creatures, and gameplay features in Subnautica 2 with an accent on Animation Blueprints, Control Rig, physics assets, and procedural animation. Focus on designing animator-facing tools, solving complex real-time animation and rigging challenges, and optimizing systems for multiplayer gameplay and platform requirements.

Location: Remote; work on a globally distributed team.

Salary: $113,000–$144,000 annually in California.

Company

hirify.global’s Unknown Worlds studio develops accessible and engaging games, including Subnautica 2.

What you will do

  • Implement, tune, and maintain animation systems in Unreal Engine 5 for artistic, technical, multiplayer, and platform requirements.
  • Prototype and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
  • Create Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools.
  • Collaborate with Animation, Design, Art, and Engineering to deliver robust and visually strong animation features.
  • Improve animation workflows, pipelines, documentation, and production best practices.
  • Mentor junior team members and contribute to planning, risk communication, and technical decision-making.

Requirements

  • 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in this role.
  • Strong proficiency with Unreal Engine 5 animation systems, Animation Blueprints, Blueprints, components, interfaces, and object-oriented workflows.
  • Strong understanding of state-driven, parameterized, runtime, and performance-conscious animation.
  • Real-time character rigging experience, including weighting, blend shapes, deformation joints, and Blender workflows.
  • Experience designing animation tools, frameworks, and workflows, with strong debugging and documentation skills.
  • Strong communication, organization, ownership, and self-direction in a collaborative remote environment.

Nice to have

  • Experience with procedural animation systems such as Control Rig.
  • Python or C++ scripting and programming experience.
  • Experience with Unreal Engine materials, cloth simulation, or hair simulation.
  • Experience creating animation tools and scripts that improve production workflows.
  • Previous work on underwater games or Early Access development.

Culture & Benefits

  • Full-time remote work on a globally distributed team.
  • Annual professional development stipend.
  • Home office stipend.
  • Paid time off for volunteer and nonprofit work.
  • Inclusive workplace with reasonable accommodation support.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →