обновлено 16 часов назад
Senior Technical Animator (Unreal Engine 5)
113 000 - 144 000$
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Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Unreal Engine 5): Building and maintaining performant animation systems for players, creatures, and gameplay features in Subnautica 2 with an accent on Animation Blueprints, Control Rig, physics assets, and procedural animation. Focus on designing animator-facing tools, solving complex real-time animation and rigging challenges, and optimizing systems for multiplayer gameplay and platform requirements.
Location: Remote; work on a globally distributed team.
Salary: $113,000–$144,000 annually in California.
Company
’s Unknown Worlds studio develops accessible and engaging games, including Subnautica 2.
What you will do
- Implement, tune, and maintain animation systems in Unreal Engine 5 for artistic, technical, multiplayer, and platform requirements.
- Prototype and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
- Create Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools.
- Collaborate with Animation, Design, Art, and Engineering to deliver robust and visually strong animation features.
- Improve animation workflows, pipelines, documentation, and production best practices.
- Mentor junior team members and contribute to planning, risk communication, and technical decision-making.
Requirements
- 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in this role.
- Strong proficiency with Unreal Engine 5 animation systems, Animation Blueprints, Blueprints, components, interfaces, and object-oriented workflows.
- Strong understanding of state-driven, parameterized, runtime, and performance-conscious animation.
- Real-time character rigging experience, including weighting, blend shapes, deformation joints, and Blender workflows.
- Experience designing animation tools, frameworks, and workflows, with strong debugging and documentation skills.
- Strong communication, organization, ownership, and self-direction in a collaborative remote environment.
Nice to have
- Experience with procedural animation systems such as Control Rig.
- Python or C++ scripting and programming experience.
- Experience with Unreal Engine materials, cloth simulation, or hair simulation.
- Experience creating animation tools and scripts that improve production workflows.
- Previous work on underwater games or Early Access development.
Culture & Benefits
- Full-time remote work on a globally distributed team.
- Annual professional development stipend.
- Home office stipend.
- Paid time off for volunteer and nonprofit work.
- Inclusive workplace with reasonable accommodation support.
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