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2 дня назад

Associate Technical Animator / Rigger (Unreal Engine)

Формат работы
remote (только France)/onsite
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
France/Singapore
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Associate Technical Animator / Rigger (Unreal Engine): Building and maintaining production-ready rigs and real-time animation systems for characters, creatures, and props with an accent on Unreal Engine animation systems, technical rigging, and pipeline tools. Focus on coordinating technical animation work, debugging complex deformation and integration issues, and optimizing animation systems for runtime performance and memory requirements.

Location: France — Cergy or Lyon; work at the Paris studio is offered, with remote work possible. Relocation support is available.

Company

Virtuos is an independent video game development company specializing in full-cycle game development and art production for console, PC, and mobile games.

What you will do

  • Support the Lead Technical Animator with task planning, prioritization, work distribution, progress tracking, and production risk management.
  • Review work, provide feedback, mentor junior and intermediate team members, and act as a delegated technical point of contact.
  • Design, develop, and maintain production-quality rigs for characters, creatures, and props.
  • Implement animation systems in Unreal Engine using Animation Blueprints, State Machines, Blend Spaces, Control Rig, and related logic.
  • Develop rigging and technical animation tools and scripts, and troubleshoot deformation, animation, and integration issues.
  • Optimize animation systems for runtime performance and memory requirements while improving pipelines and technical practices.

Requirements

  • At least 5 years of professional Technical Animation and Rigging experience in the video game industry.
  • Experience supporting a Lead or coordinating technical work within a team.
  • Strong expertise creating production-quality rigs with Autodesk Maya or equivalent DCC software.
  • Hands-on Unreal Engine experience with Animation Blueprints, State Machines, Blend Spaces, and Control Rig, plus practical C++ development for animation-related gameplay systems.
  • Proficiency in Python, MEL, or equivalent scripting languages for pipeline automation and tool development.
  • Strong understanding of animation principles, character deformation, real-time animation workflows, debugging, communication, and collaboration. Professional English proficiency is required.

Nice to have

  • Experience leading small feature teams or acting as a technical point of contact.
  • Facial rigging and facial animation pipeline experience.
  • Motion capture processing, cleanup, and integration experience.
  • Familiarity with Motion Matching, procedural animation, or advanced Unreal Engine animation features.
  • Experience shipping AAA or large-scale game productions.

Culture & Benefits

  • Opportunity to contribute to major AAA game titles.
  • Remote work is possible, with studio-based work in France.
  • Comprehensive medical healthcare is provided for staff.
  • End-of-project celebrations, teambuilding outings, studio activities, gaming corners, and a common area.
  • Career and international mobility opportunities through the internal mobility program.
  • Relocation support is available.

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