1 день назад
Senior Technical Animator
130 140 - 171 960CAD
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Game Scripting/Cinematics): Creating game scripting, cinematic scenes, animation props, and technical animation systems for high-quality multiplayer and single-player games with an accent on real-time game engines, technical design, and 3D art production. Focus on building animation rigs and pipelines, supporting content creators, implementing in-game cinematics, and solving technical challenges through rapid prototyping and iteration.
Location: Toronto, Canada; hybrid position based in the Toronto Studio with a combination of in-studio and remote workdays. Permanent remote work is not available.
Salary: CAD 130,140–171,960 annual base pay.
Company
is a worldwide developer, publisher, and distributor of interactive entertainment, with Sledgehammer Games developing titles including the Call of Duty franchise.
What you will do
- Work with established game engines, animation systems, and digital creation tools.
- Implement game scripting and cinematic scenes for major game projects.
- Provide technical design, narrative scene support, and animation prop rig creation.
- Collaborate with designers, animators, technical animators, and multidisciplinary development teams.
- Support content creators through rapid, effective troubleshooting and iteration.
Requirements
- Professional or personal experience with game scripting, technical design, animation, or technical art.
- Experience working with real-time game engines and a good understanding of proprietary engines and related tools.
- Strong artistic skills and working knowledge of 3D art production.
- Working knowledge of Python tool and pipeline development.
- Effective communication, collaboration, problem-solving, and troubleshooting skills.
- Flexibility with prototyping, quick iteration, and continuous learning.
Nice to have
- Technical animation or technical art degree.
- Experience building skeletons, skinning, and rigging in Maya.
- Knowledge of real-time physics, ragdolls, pre-baked simulation, or shader creation.
- Experience with in-game cinematics, capturing, and editing.
Culture & Benefits
- Collaborative environment with multidisciplinary teams across studio locations in Canada, the United States, the U.K., and Australia.
- Extended health coverage including medical, dental, and vision care.
- Supplemental life and critical illness coverage, legal services, and other benefit programs.
- Relocation assistance may be available if geographic relocation is required for the job.
- Discretionary incentive compensation may be available in addition to base pay but is not guaranteed.
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