Назад
Company hidden
1 день назад

Senior Technical Animator

130 140 - 171 960CAD
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Animator (Game Scripting/Cinematics): Creating game scripting, cinematic scenes, animation props, and technical animation systems for high-quality multiplayer and single-player games with an accent on real-time game engines, technical design, and 3D art production. Focus on building animation rigs and pipelines, supporting content creators, implementing in-game cinematics, and solving technical challenges through rapid prototyping and iteration.

Location: Toronto, Canada; hybrid position based in the Toronto Studio with a combination of in-studio and remote workdays. Permanent remote work is not available.

Salary: CAD 130,140–171,960 annual base pay.

Company

hirify.global is a worldwide developer, publisher, and distributor of interactive entertainment, with Sledgehammer Games developing titles including the Call of Duty franchise.

What you will do

  • Work with established game engines, animation systems, and digital creation tools.
  • Implement game scripting and cinematic scenes for major game projects.
  • Provide technical design, narrative scene support, and animation prop rig creation.
  • Collaborate with designers, animators, technical animators, and multidisciplinary development teams.
  • Support content creators through rapid, effective troubleshooting and iteration.

Requirements

  • Professional or personal experience with game scripting, technical design, animation, or technical art.
  • Experience working with real-time game engines and a good understanding of proprietary engines and related tools.
  • Strong artistic skills and working knowledge of 3D art production.
  • Working knowledge of Python tool and pipeline development.
  • Effective communication, collaboration, problem-solving, and troubleshooting skills.
  • Flexibility with prototyping, quick iteration, and continuous learning.

Nice to have

  • Technical animation or technical art degree.
  • Experience building skeletons, skinning, and rigging in Maya.
  • Knowledge of real-time physics, ragdolls, pre-baked simulation, or shader creation.
  • Experience with in-game cinematics, capturing, and editing.

Culture & Benefits

  • Collaborative environment with multidisciplinary teams across studio locations in Canada, the United States, the U.K., and Australia.
  • Extended health coverage including medical, dental, and vision care.
  • Supplemental life and critical illness coverage, legal services, and other benefit programs.
  • Relocation assistance may be available if geographic relocation is required for the job.
  • Discretionary incentive compensation may be available in addition to base pay but is not guaranteed.

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