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Senior Technical Animator - Sledgehammer Games (Game Development)

130 140 - 171 960CAD
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Animator - Sledgehammer Games (game scripting and cinematic scenes): Implementing game scripting, cinematic scenes, technical design support, and animation prop rigs for high-quality multiplayer and single-player games with an accent on real-time animation systems, proprietary engine tools, and 3D art production. Focus on developing Python tools and pipelines, prototyping and iterating quickly, and solving technical animation and narrative scene challenges.

Location: Hybrid position based in the Toronto Studio, Canada; permanent remote work is not available.

Annual base pay: CAD 130,140–171,960, with potential discretionary incentive compensation.

Company

hirify.global's Sledgehammer Games is a video game development studio known for the Call of Duty franchise and high-quality multiplayer and single-player experiences.

What you will do

  • Work with established game engines, animation systems, and digital creation tools.
  • Implement game scripting and cinematic scenes.
  • Provide technical design and narrative scene support.
  • Create animation prop rigs and support 3D content production.
  • Collaborate with designers, animators, technical animators, and other multidisciplinary teams.
  • Support content creators through rapid prototyping, troubleshooting, and iteration.

Requirements

  • Experience in game scripting, technical design, animation, or technical art.
  • Professional or personal experience with real-time game engines and an understanding of proprietary engines and related tools.
  • Strong artistic skills and working knowledge of 3D art production.
  • Working knowledge of Python tool and pipeline development.
  • Effective communication, collaboration, problem-solving, and troubleshooting skills.
  • Flexibility with prototyping, quick iteration, and continuous learning.

Nice to have

  • Degree in technical animation or technical art.
  • Experience building skeletons, skinning, and rigging in Maya.
  • Knowledge of real-time physics, ragdolls, pre-baked simulation, or shader creation.
  • Experience with in-game cinematics, capture, and editing.

Culture & Benefits

  • Collaborative environment with multidisciplinary studio teams.
  • Opportunity to work on major interactive entertainment franchises.
  • Extended health benefits including medical, dental, and vision coverage.
  • Additional benefits may include supplemental life and critical illness coverage and legal services.
  • Relocation assistance may be available if the company requires a geographic move for the role.

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