Senior Character Rigger (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Character Rigger (3DS Max/Python): Creating high-quality character rigs and integrating them into the game engine for Rainbow Six Siege with an accent on efficient skinning, deformation, and control systems. Focus on optimizing rigs for real-time performance and developing scalable animation pipelines for AAA production.
Location: Montreal, Canada (Hybrid) or Annecy, France (Office-based)
Company
is a global leader in gaming, creating original and memorable experiences such as Assassin's Creed and Rainbow Six.
What you will do
- Build user-friendly character rigs using 3DS Max.
- Develop efficient skinning, deformation, and control systems.
- Ensure clean export and seamless integration into the game engine.
- Support and improve animation pipelines and technical workflows.
- Optimize rigs to ensure high real-time performance.
- Collaborate with animation, technical art, and programming teams to refine best practices.
Requirements
- Professional experience as a Character Rigger within the video game industry.
- Strong mastery of 3DS Max rigging pipelines.
- Solid understanding of deformation, skinning, and control systems.
- Proficiency in Python scripting for automating rigging pipelines.
- Proven track record of working on AAA game productions.
- Deep understanding of real-time optimization and engine constraints.
Nice to have
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →