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1 день назад

Senior Technical Artist (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Technical Artist (Gamedev): implementing scalable character rigging and skinning solutions for high-fidelity game production with an accent on pipeline optimization and runtime performance. Focus on developing high-impact automation tools in Python and mentoring junior artists to ensure visual quality and production efficiency.

Location: Hybrid in Los Angeles (Chatsworth), Madison, or Vancouver

Company

Founded by the original creators of the Call of Duty franchise, hirify.global is an EA studio dedicated to creative freedom and making extraordinary games.

What you will do

  • Implement clean, scalable, and optimized solutions for character rigging and skinning.
  • Ensure exceptional visual fidelity, deformation integrity, and runtime performance.
  • Develop high-impact automation and tooling solutions to improve efficiency and consistency.
  • Educate and mentor junior and mid-level Technical Artists through documentation and best practices.
  • Collaborate with Technical Art, Animation, and Character Art partners to align on technical direction.

Requirements

  • 5+ years of experience working in proprietary internal game engines and development environments.
  • Expertise in rigging and skinning characters using Maya.
  • Proficiency in Python for writing artist/animator-facing tools in a large production environment.
  • Strong communication skills for effective cross-team collaboration.
  • Must be based in or able to work hybrid in Los Angeles, Madison, or Vancouver

Nice to have

  • Familiarity with USD (Universal Scene Description).
  • Knowledge of physics-based animation.
  • Experience in live service content production.
  • Strong mathematical foundation for troubleshooting and optimizing 3D deformations.

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