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Real-Time Environment Artist (Unreal Engine)

104 300 - 136 900$
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Real-Time Environment Artist (Unreal Engine/Unity): Creating immersive, high-fidelity 3D environments and assets for interactive experiences and virtual-production workflows with an accent on visual storytelling and technical performance. Focus on building detailed real-time worlds, optimizing assets for memory and run-time requirements, and integrating photogrammetry into seamless environments.

Location: San Francisco, California, United States

Salary: $104,300 – $136,900 per year

Company

The leading effects facility in the world, serving the motion picture, commercial production, and attraction industries since 1975.

What you will do

  • Create believable real-time 3D assets, props, and environments from concept art and photographic references.
  • Build environment layouts from early blockout through final art implementation and polish.
  • Model, texture, and set dress detailed 3D environments within a real-time engine.
  • Optimize assets and environments to meet project visual-quality, performance, and memory requirements.
  • Process and clean up photogrammetry assets for integration into real-time environments.
  • Collaborate with Art Directors, Technical Artists, and Engineers to solve artistic and technical challenges.

Requirements

  • 3–5 years of professional experience in game development, VFX, animation, or virtual production.
  • Proficiency in 3D modeling and texturing software such as Maya, 3ds Max, or Blender.
  • Experience using real-time engines like Unreal Engine or Unity.
  • Strong understanding of PBR workflows, materials, lighting, and environmental composition.
  • Expertise in 3D painting tools (Substance Painter) and sculpting software (ZBrush, Mudbox).
  • Must be based in or able to work from San Francisco, CA.

Nice to have

  • Experience creating environments for virtual production, VR, AR, or emerging platforms.
  • Familiarity with procedural modeling tools such as Houdini, World Machine, or Quixel.
  • Knowledge of Blueprint visual scripting or scripting languages like Python or MEL for Unreal Engine.
  • Experience working with photogrammetry workflows.

Culture & Benefits

  • Opportunity to work with the world's most renowned effects facility on high-profile storytelling projects.
  • Collaborative environment emphasizing an inclusive mindset and creative excellence.
  • Comprehensive medical, financial, and other corporate benefits provided by Disney/Lucasfilm.
  • Participation in professional growth through dailies, reviews, and knowledge sharing.

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