обновлено 3 дня назад
Real-Time Environment Artist (Unreal Engine)
104 300 - 136 900$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Real-Time Environment Artist (Unreal Engine/Unity): Creating immersive, high-fidelity 3D environments and assets for interactive experiences and virtual-production workflows with an accent on visual storytelling and technical performance. Focus on building detailed real-time worlds, optimizing assets for memory and run-time requirements, and integrating photogrammetry into seamless environments.
Location: San Francisco, California, United States
Salary: $104,300 – $136,900 per year
Company
The leading effects facility in the world, serving the motion picture, commercial production, and attraction industries since 1975.
What you will do
- Create believable real-time 3D assets, props, and environments from concept art and photographic references.
- Build environment layouts from early blockout through final art implementation and polish.
- Model, texture, and set dress detailed 3D environments within a real-time engine.
- Optimize assets and environments to meet project visual-quality, performance, and memory requirements.
- Process and clean up photogrammetry assets for integration into real-time environments.
- Collaborate with Art Directors, Technical Artists, and Engineers to solve artistic and technical challenges.
Requirements
- 3–5 years of professional experience in game development, VFX, animation, or virtual production.
- Proficiency in 3D modeling and texturing software such as Maya, 3ds Max, or Blender.
- Experience using real-time engines like Unreal Engine or Unity.
- Strong understanding of PBR workflows, materials, lighting, and environmental composition.
- Expertise in 3D painting tools (Substance Painter) and sculpting software (ZBrush, Mudbox).
- Must be based in or able to work from San Francisco, CA.
Nice to have
- Experience creating environments for virtual production, VR, AR, or emerging platforms.
- Familiarity with procedural modeling tools such as Houdini, World Machine, or Quixel.
- Knowledge of Blueprint visual scripting or scripting languages like Python or MEL for Unreal Engine.
- Experience working with photogrammetry workflows.
Culture & Benefits
- Opportunity to work with the world's most renowned effects facility on high-profile storytelling projects.
- Collaborative environment emphasizing an inclusive mindset and creative excellence.
- Comprehensive medical, financial, and other corporate benefits provided by Disney/Lucasfilm.
- Participation in professional growth through dailies, reviews, and knowledge sharing.
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