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2 дня назад

Senior Character Artist (Game Art)

82 000 - 137 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Character Artist (Game Art): Creating and optimizing 3D character assets for real-time game engines with an accent on modeling, sculpting, texturing, anatomy, and game-ready topology. Focus on translating concept art into stylized or photorealistic characters, collaborating on rigging and animation, and improving character pipelines for performance across platforms.

Location: Remote within the United States

Salary: $82,000–$137,000 USD annually, depending on work location, experience, and qualifications.

Company

hirify.global is a startup multimedia studio best known for the indie horror game franchise Poppy Playtime.

What you will do

  • Design, model, sculpt, and texture high-quality 3D character assets for Unreal Engine or Unity.
  • Translate 2D concept art and design briefs into stylized or photorealistic 3D character models.
  • Create high-poly sculpts and optimized low-poly, game-ready models with efficient topology and proper UVs.
  • Collaborate with concept artists, animators, riggers, game designers, and Tech Art to support deformation, animation, performance, and compatibility.
  • Help maintain consistent character visual standards and contribute to pipeline development and documentation.
  • Mentor junior artists and provide constructive feedback and direction.

Requirements

  • 5+ years of professional Character Artist experience in the game industry.
  • At least one shipped AAA or high-quality indie game title.
  • Mastery of Maya, Blender, ZBrush, and Substance Painter or Substance Designer.
  • Strong knowledge of human and creature anatomy, clothing, material rendering, topology, UV layout, and real-time rendering.
  • Experience with Unreal Engine 4/5.
  • A strong portfolio demonstrating stylized and realistic character work.

Nice to have

  • Experience with facial blendshapes and character customization systems.
  • Knowledge of shaders, materials, and platform-specific technical constraints.
  • Experience with motion capture or hand-keyed animation teams.
  • Character rigging experience and leadership or mentoring experience.
  • Interest in storytelling, world-building, and character design.

Culture & Benefits

  • Remote work for U.S.-based employees.
  • Profit sharing.
  • Medical, dental, and vision insurance.
  • 401(k) matching and FSA/HSA benefits.
  • Paid time off, sick time, holidays, and parental leave.

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