1 день назад
Character Artist - Splinter Cell (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Character Artist (Gamedev): Creating and refining 3D character assets based on concept art for the Splinter Cell franchise with an accent on high-poly and low-poly modeling. Focus on developing animation-ready meshes, PBR texturing, and optimizing assets for game performance.
Location: Office-based in Toronto or Montreal, Canada
Company
is a global leader in gaming creating original and memorable gaming experiences such as Assassin’s Creed and Rainbow Six.
What you will do
- Translate 2D concepts and reference images into 3D character models.
- Build high-poly and low-poly models that meet artistic and technical expectations.
- Create clean, animation-ready meshes following deformation and technical guidelines.
- Model clothing, props, accessories, and modular assets.
- Texture assets using physically based rendering (PBR) workflows in Substance Painter.
- Optimize assets for performance and apply feedback from senior artists to refine quality.
Requirements
- Portfolio showcasing 3D character work, including anatomy and texturing.
- Strong understanding of human anatomy, proportions, and facial structure.
- Knowledge of clothing construction, fabric behavior, and folds.
- Working proficiency in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
- Ability to match a defined artistic style.
- Positive, team-focused mindset and openness to iterative improvement.
Culture & Benefits
- Opportunity to work within a supportive, collaborative team of experienced artists.
- Participation in a high-profile gaming franchise.
- Focus on professional growth and learning within the production pipeline.
- Inclusive environment that values diverse perspectives.
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