Назад
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4 дня назад

3D Generalist

80 000 - 95 000CAD
Формат работы
hybrid
Тип работы
fulltime
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

3D Generalist (Unreal Engine 5): Creating high-quality 3D game assets from blockout to final in-engine implementation with an accent on hard-surface modeling, PBR texturing, and performance optimization for large-scale multiplayer environments. Focus on building immersive, performant content by collaborating across art leadership and multiple disciplines and troubleshooting asset issues directly in Unreal Engine 5.

Location: New Westminster, British Columbia (Hybrid)

Salary: $80,000 - $95,000 CAD per year

Company

hirify.global is an independent studio behind the military first-person shooter game “Squad” and the publisher of “Starship Troopers: Extermination”.

What you will do

  • Create 3D game assets from blockout through final Unreal Engine 5 implementation.
  • Model, sculpt, unwrap, bake, and texture assets including props, set dressing, environments, weapons, vehicles, and character accessories.
  • Work within art direction, technical budgets, and production pipelines to deliver visually strong and performant content.
  • Optimize assets, materials, and scene content for performance in Unreal Engine 5, including reuse and adaptation of existing assets.
  • Collaborate with Art Directors, Leads, Designers, Technical Artists, and other disciplines to meet gameplay and technical requirements.
  • Troubleshoot asset issues in engine and support polish, bug fixing, and workflow improvements.

Requirements

  • Strong portfolio demonstrating high-quality 3D art for games.
  • Proficiency in 3D modeling packages such as Maya, Blender, or equivalent.
  • Experience with sculpting tools such as ZBrush or 3D-Coat.
  • Strong understanding of UV layout, map baking, and PBR texturing workflows.
  • Experience with Substance Painter for game-ready materials and textures.
  • Experience implementing and polishing assets in Unreal Engine 5, including hard-surface modeling and optimization (texel density, modular workflows, engine limitations).

Nice to have

  • Experience creating assets for realistic or grounded military games.
  • Hard-surface modeling experience with tools such as Plasticity, Fusion, or Shapr3D.
  • Experience with foliage, terrain assets, or world-building pipelines.
  • Knowledge of trim sheets, material blending, and modular environment workflows.
  • Experience supporting outsourcing pipelines or reviewing external work.

Culture & Benefits

  • Full-time permanent role with office work three days per week.
  • Extended health and dental benefits, plus wellness and health spending accounts.
  • Retirement savings plan.
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period.

Hiring process

  • Submit an application with a copy of your resume.
  • Evaluation based on qualifications and portfolio fit for the role.

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