2 months ago
Senior Technical Animator (Gamedev)
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Job description
Text:
TL;DR
Senior Technical Animator (Gamedev): Designing and optimizing animation systems and pipelines for Dead by Daylight with an accent on rigging, skinning, and engine integration. Focus on developing animation tools, automating workflows, and supporting next-gen R&D projects like MetaHumans and Motion Matching.
Location: Montreal, QC (Hybrid)
Company
is a leading independent game developer known for the global hit Dead by Daylight.
What you will do
- Create and optimize rigs and skinning solutions for complex characters and assets.
- Design and maintain animation systems, pipelines, and workflows for game engine integration.
- Develop animation tools and scripts to automate processes and improve production efficiency.
- Drive technical excellence by recommending best practices and evaluating new production methods.
- Mentor team members on rigging, skinning, and animation pipeline integration.
- Provide production support, including performance optimization and motion capture assistance.
Requirements
- 5-9 years of experience in technical animation within game development.
- Strong expertise in 3D animation workflows and best practices.
- Proficiency with Unreal Engine, Unity, Maya, Blender, and MotionBuilder.
- Programming skills in Python and C++ for tool and pipeline development.
- Experience with rigging and Anim Graph systems.
- Solid understanding of animation principles and biomechanics.
Culture & Benefits
- Work on a major live-service franchise with over 60 million players.
- Collaborate on next-generation R&D projects including MetaHumans and real-time mesh customization.
- Inclusive and diverse work environment that values all backgrounds.
- Opportunities for professional growth and technical leadership.
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