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Senior Software Engineer (C/C++/Python)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/US/Japan
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Software Engineer (C/C++/Python): Building audio analysis tools, automated validation pipelines, regression detection systems, and developer-facing diagnostics for PlayStation SDK audio technologies with an accent on digital audio analysis, signal processing, and CI integration. Focus on designing repeatable quality measurement systems, investigating complex audio issues, and creating maintainable tooling that supports reliable SDK releases.

Location: London, United Kingdom; hybrid working

Company

hirify.global develops PlayStation hardware, software, network services, SDKs, and platform technologies for game developers and players worldwide.

What you will do

  • Design, build, and maintain audio validation tools for PlayStation SDK audio libraries and platform technologies.
  • Develop C/C++ and Python systems to analyze audio output, compare SDK versions, detect regressions, and validate expected behavior.
  • Implement repeatable audio quality measurement, including signal analysis, spectral comparison, latency checks, conformance checks, and regression detection.
  • Integrate validation into CI, build pipelines, dashboards, reporting, and release workflows.
  • Investigate complex audio issues through debugging, data analysis, signal processing, and collaboration with Audio SDK and platform engineers.
  • Own technical areas end to end, define maintainability standards, document systems, and mentor engineers across SDK Quality Engineering and Audio SDK teams.

Requirements

  • Strong professional software engineering experience with C/C++ and Python.
  • Practical knowledge of digital audio fundamentals, including PCM audio, sample rates, channels, latency, dynamic range, filtering, resampling, encoding, or frequency-domain analysis.
  • Experience building tools, automation, analysis systems, SDK components, test infrastructure, or developer-facing systems.
  • Strong debugging skills across code, data, tooling, environments, and pipelines.
  • Experience with source control, code review, CI, and collaborative engineering workflows.
  • Degree in Computer Science, Engineering, Audio Technology, Mathematics, Physics, or equivalent practical experience.

Nice to have

  • Experience with audio analysis, signal processing, automated media validation, or regression detection.
  • Experience validating libraries, APIs, command-line tools, SDKs, runtime systems, or platform software.
  • Experience with Jenkins, GitHub Actions, Buildkite, TeamCity, GTest, CppUnit, PyTest, or similar tools.
  • Knowledge of game audio, console audio, real-time audio systems, spatial audio, 3D audio, or immersive audio formats.
  • Experience with performance profiling, numerical correctness testing, dashboards, telemetry, technical leadership, or mentoring.

Culture & Benefits

  • Work on foundational PlayStation technologies that are not constrained by a specific game or engine.
  • Collaborate with engineering and R&D teams across London, Tokyo, San Mateo, and the wider Sony group.
  • Access to global hackathons, cross-team innovation projects, and time for research and prototyping.
  • Relaxed working environment with autonomy and encouragement to challenge existing approaches.
  • Hybrid working, discretionary bonus opportunity, private medical insurance, dental scheme, and 25 days of holiday per year.
  • London allowance where applicable, on-site gym, subsidized café, free soft drinks, on-site bar, cycle garage, and showers.

Hiring process

  • Background checks are conducted at the offer stage for all new employees.

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