Environment Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Environment Technical Artist (Gamedev): Crafting high-quality, game-ready PBR materials and surface treatments for AAA titles with an accent on Substance Designer graphs, tileable materials, and PBR workflows. Focus on optimizing texture pipelines, managing surface detail, and ensuring visual consistency across in-game environments.
Location: Remote (USA). Not available to California residents
Salary: $50,000 – $70,000 per year
Company
The largest outsourcing art studio in North America, contributing to AAA franchises such as Halo, Mass Effect, Borderlands, and Call of Duty.
What you will do
- Create and maintain a wide range of PBR materials and surface treatments that support the project's visual direction.
- Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
- Collaborate with Environment and Concept Art teams to ensure consistent material integration.
- Contribute to the development and documentation of material workflows, standards, and libraries.
- Track and address material-related bugs during production and post-production.
Requirements
- Strong portfolio with recent work demonstrating an artistic approach to material and surface creation (mandatory).
- 3+ years of experience in video game production with at least one shipped title.
- Proficiency in Substance Designer and Substance Painter.
- Solid understanding of PBR workflows, UV layout, texel density, and texture optimization.
- Must be based in the United States (excluding California).
- Strong proactive collaboration and communication skills.
Culture & Benefits
- Opportunity to work on some of the biggest AAA titles in the games industry.
- Fully remote work environment.
- Medical, Dental, and Vision benefits (for US-based applicants).
- 401K with company match (for US-based applicants).
- Upward career growth opportunities within a dynamic team.
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