Назад
Company hidden
1 день назад

Technical Artist (Unreal Engine)

45 000 - 60 000GBP
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/

TL;DR

Technical Artist (Unreal Engine): Designing, prototyping, and implementing stylised materials and surface shaders within Unreal Engine with an accent on material performance, scalability, and visual identity. Focus on building modular material systems, optimising for console limitations, and contributing to visual R&D efforts.

Location: Remote (Global)

Salary: £45,000 - £60,000 Per Annum

Company

hirify.global is an AAA co-development gaming studio with a globally distributed and fully remote setup, specializing in intricate multiplayer game development challenges.

What you will do

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.

Requirements

  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline.
  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Familiarity with HLSL, node-based shader creation, and performance debugging tools.
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter).
  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.

Nice to have

  • Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.
  • Knowledge of procedural material workflows and texturing automation.
  • Familiarity with console development (Switch, PlayStation, Xbox).
  • Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.

Culture & Benefits

  • Competitive salary.
  • Clear career progression path with opportunities for growth and recognition.
  • Fully remote position, offering the flexibility to work from anywhere.
  • Work alongside industry veterans on exciting, boundary-pushing projects.
  • Be part of a passionate, dynamic team valuing clear communication and technical excellence.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →

Текст вакансии взят без изменений

Источник - загрузка...