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14 дней назад

DevOps Programmer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
Sweden
Релокация
Sweden
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DevOps Programmer

Conditions

Posted Date May 31, 2026 Employment Type Full-time Experience Level Entry level Location Greater Uppsala Metropolitan Area Category ** Devops ** Company **zenimax media **

DevOps Programmer

Job Locations SE-C-Uppsala

Job ID 2026-3495

Category Engineering/Programming

Type Regular Full-Time

**Overview

** MachineGames is looking for a DevOps Programmer to own and evolve the apps, tools and infrastructure powering our upcoming games. To thrive in this role, we believe you enjoy working in a small team where you have a lot of impact.

You will work across the stack, evolving our apps while also keeping an eye on overall system performance. Expanding our infra-as-code, monitoring and alerting. Performing troubleshooting, root-cause analysis and expanding documentation.

Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all

within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.

Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Studio Values

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

Looking to advance your Devops career with relocation support? Explore Devops Jobs with Relocation Packages that include comprehensive packages to help you move and settle in your new role.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

This is a permanent onsite position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.

**Responsibilities

**

  • Collaborate well with producers, programmers, QA and IT in the day-to-day development of our projects.
  • Own internal and external infrastructure supporting our projects and tools, with support from system owners.
  • Own and extend build services while respecting platform and design constraints.
  • Own and extend other development critical tools such as version control systems.
  • Own alerting and monitoring of all relevant tooling. Troubleshooting, debugging and doing root-cause analysis as needed.
  • Own documentation of critical infrastructure and processes.

**Qualifications

**

  • Strong experience of developing systems in Python and Typescript writing code that is clean, professional, well commented and maintainable.
  • Strong experience with public cloud providers (Azure preferred) and hybrid environments.
  • Strong experience of CI/CD concept and tools (Jenkins, Git, Perforce, custom built system) Discover our full range of relocation jobs with comprehensive support packages to help you relocate and settle in your new location.
  • Strong experience with containers and orchestration platforms (Kubernetes, Rancher, RKE2).
  • Strong knowledge of Kubernetes networking, Ingress controllers, ALBs, DNS.
  • Experience with Infrastructure as Code and GitOps (Ansible, Argo and Arc preferred) in a mixed Linux and Windows environment.
  • Experience with troubleshooting and debugging apps using a full-stack approach, moving between infrastructure, code, databases and networking.
  • Experience setting up monitoring, alerting and visualizations (Arc and ADX preferred)

**Preferred Skills

**

  • Experience shipping AAA games.
  • Experience doing integrations with first party publishing platforms, such as PlayStation, Xbox and PC storefronts.
  • Experience writing C++ code in production environment.

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