Senior Tools Programmer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Tools Programmer (Unreal Engine): Developing and optimizing production tools and pipelines for PC, console, and mobile games with an accent on Unreal Engine and animation toolsets. Focus on automating production pipelines, integrating motion capture, and designing high-performance C++ tool architectures to support artistic teams.
Location: Hybrid in Montreal, QC
Company
Independent game studio with over 1200 employees, known for original IPs like Dead by Daylight and collaborations with industry giants such as Disney, Sony, and Nintendo.
What you will do
- Develop, improve, and maintain efficient production tools within Unreal Engine.
- Collaborate with artists, animators, and team leads to define tool requirements and specifications.
- Automate processes to enhance the efficiency, reliability, and quality of production pipelines.
- Facilitate the integration of motion capture into animation pipelines.
- Participate in C++ design and code reviews to evolve the animation toolset.
Requirements
- Minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
- Strong command of Unreal Engine.
- Excellent C++ knowledge.
- Strong understanding of art and animation pipelines.
Nice to have
- Knowledge of Unity.
Culture & Benefits
- Diverse and creative environment where all backgrounds are celebrated.
- Opportunity to work on both signature original IPs and high-profile third-party projects.
- Collaborative atmosphere within a large, independent studio.
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