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Level Artist

Формат работы
remote (только Romania)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Romania
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Level Artist (Unreal Engine/Environment Art): Building and integrating modular architectural and natural environments for AAA game levels with an accent on gameplay readability, visual storytelling, and real-time performance. Focus on optimizing draw calls, LODs, streaming, collisions, and materials while maintaining visual consistency and polishing levels in engine.

Location: Bucharest, Romania; remote workplace

Company

AMC Studio is a 3D art and game development studio based in Bucharest and part of the Keywords Studios international group, providing art services for AAA game titles.

What you will do

  • Compose and dress architectural and natural environments to support gameplay readability, navigation, and visual storytelling.
  • Assemble and modify modular environment assets, integrate textures, and set up materials, collisions, LODs, and other visual properties.
  • Maintain level quality and consistency with the project’s art direction and quality bar.
  • Optimize levels for real-time performance, including draw calls, LODs, and streaming, in collaboration with Tech Art and Design.
  • Prepare reference boards, visual breakdowns, and asset lists while following studio pipelines and asset management guidelines.
  • Support the Lead Level Artist with production, bug fixing, testing, and visual polish.

Requirements

  • Understanding of architectural and natural environment composition, scale, structure, gameplay readability, and visual guidance.
  • Strong modeling skills for modular environment assets.
  • Experience with Maya and/or Blender, Substance Painter/Designer, and material blending or vertex painting systems.
  • Proficiency in Unreal Engine or a similar real-time engine.
  • Experience with PBR workflows and real-time level optimization, including LODs, draw calls, and streaming.
  • Strong attention to detail and ability to collaborate in a multidisciplinary team.

Nice to have

  • Knowledge of material optimization and real-time lighting techniques.
  • Experience with procedural tools such as Houdini.
  • Experience working on shipped game titles.

Culture & Benefits

  • Competitive remuneration.
  • Projects aligned with professional expertise and interests.
  • Collaboration with industry leaders on AAA titles.
  • Professional growth opportunities.
  • Flexible work arrangements and an environment dedicated to diversity and inclusion.

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