Senior Creature Technical Director (Maya/Houdini)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Creature Technical Director (Maya/Houdini): Creating high-quality character and creature rigs and simulations for feature films with an accent on rigging, skinning, and complex simulation work. Focus on troubleshooting technical creature issues, developing Maya utilities, and mentoring junior artists.
Location: Hybrid (Vancouver, Canada) - Requires 2-3 days onsite at the company designated location.
Salary: C$112,200–C$143,600 per year
Company
is a world-leading visual effects facility serving the motion picture, commercial production, and attraction industries.
What you will do
- Build high-quality hero creature rigging and skinning in Maya.
- Set up and execute cloth, hair, rigid body, crowd, and muscle simulations.
- Troubleshoot creature rigging and pipeline issues for artists across various departments.
- Mentor junior character artists to help them develop their technical skills.
- Script utilities, tools, and plug-ins in Maya using Python.
- Participate in reviews, dailies, and department meetings.
Requirements
- 5+ years of professional experience in digital animation, VFX, or games.
- Bachelor's degree in computer graphics, fine arts, design, or a related field.
- Proficiency with Maya, Houdini, and Linux.
- Strong experience with Python scripting.
- Deep knowledge of anatomy and enveloping.
- Must be based in or able to work from Vancouver, Canada for hybrid onsite requirements.
Nice to have
- Knowledge of C++.
- Basic proficiency in modeling, texturing, lighting, or animation.
Culture & Benefits
- Comprehensive medical and financial benefits package.
- Inclusive and creative work environment that values knowledge sharing.
- Opportunity to contribute to world-class feature films and cutting-edge VFX.
- Flexible hybrid work arrangement (2-3 days onsite).
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