Senior Technical Lighting Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Technical Lighting Artist (Unreal Engine): Create, polish, and troubleshoot advanced real-time lighting systems for production environments with an accent on core Unreal Engine components like Time of Day, Lumen, Nanite, and atmospheric effects. Focus on diagnosing rendering issues, balancing exposure/shadows/fog, and collaborating with Tech Art and Engineering to resolve technical challenges in large-scale levels.
Fully Remote (Poznań, Poland, Europe)
Company
Co-development studio working on technically demanding Unreal Engine projects with client-side Art, Lighting, Tech Art, and Engineering teams.
What you will do
- Create, polish, and troubleshoot lighting setups directly in Unreal Engine, including Time of Day systems.
- Adjust and balance Directional Light, Skylight, Sky Atmosphere, Exponential Height Fog, Post Process Volumes, and exposure settings.
- Use Sequencer for lighting control, Day Sequence Volumes, and Time of Day parameters.
- Diagnose issues in rendering, shadows, fog, atmosphere, performance, Lumen, Virtual Shadow Maps, Nanite, and LODs.
- Navigate Blueprints, World Partition, Data Layers, levels, and sublevels to identify problem sources.
- Collaborate closely with Art Directors, Lighting Artists, Technical Artists, and Engineers to solve production issues.
Requirements
- Strong portfolio or reel showing real-time lighting work in Unreal Engine.
- Professional experience as Lighting Artist, Technical Lighting Artist, Technical Artist, or Environment Artist with lighting focus.
- Deep understanding of Unreal Engine lighting workflows, rendering fundamentals, and Time of Day systems.
- Knowledge of how direct light, skylight, fog, atmosphere, exposure, post process, and shadows interact.
- Practical experience with Lumen, Virtual Shadow Maps, Nanite, LODs, draw distances, light complexity, and platform limits.
- Clear written English and comfort working in a fully remote, client-facing co-development model.
Nice to have
- Experience with dynamic Time of Day systems.
- Work on large open-world or semi-open-world Unreal Engine projects.
- Profiling or debugging lighting and rendering performance.
- Strong cinematic and gameplay lighting sense.
- Console or performance-constrained platform experience.
- Basic Blueprint scripting knowledge.
Culture & Benefits
- Fully remote work with flexible contract options: B2B or employment.
- Collaborative, production-focused environment with close client team interaction.
- Direct impact on lighting quality, readability, and rendering consistency.
- Opportunity to tackle technically demanding lighting challenges.
- Annual team retreat for alignment, learning, and bonding.
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