Lighting Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Lighting Artist (Unreal Engine): Creating dramatic and compelling lighting for horror-infused game projects with an accent on photorealistic rendering and environmental storytelling. Focus on balancing visual quality with technical performance and leveraging game engine tools to establish scene depth.
Location: Kraków, Poland. Remote and Hybrid options available, with a preference for candidates based in Małopolskie, Poland.
Company
A game development studio specializing in creating unique, horror-infused gaming experiences.
What you will do
- Collaborate with the Creative Director and art team to shape and maintain the game's visual style and lighting quality.
- Create dramatic lighting that supports photorealistic rendering and enhances environmental storytelling.
- Use Unreal Engine tools to achieve high-quality visuals while adhering to artistic and technical constraints.
- Optimize lighting setups to ensure a balance between high visual quality and system performance.
Requirements
- 5+ years of experience in game development or film/VFX production.
- Strong understanding of AAA production processes and constraints.
- Proficiency in at least one game engine, preferably Unreal Engine.
- Excellent knowledge of composition, framing, color, and light.
- Strong communication and collaboration skills.
Nice to have
- Artistic background.
- Cinematic approach and post-processing skills.
- Passion for horror games, movies, and books.
Culture & Benefits
- Inclusive culture that fosters a welcoming and empowering atmosphere.
- Remote-friendly and flexible work options.
- Financially stable environment with heavy investment in team growth and projects.
- Opportunity to work with a passionate team of horror enthusiasts.
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