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5 часов назад

Lighting Artist, Senior (Unreal Engine)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/Serbia/Argentina +21 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Lighting Artist, Senior (Unreal Engine): Creating and optimizing lighting for AAA game environments with an accent on atmosphere, realism, visual continuity, and real-time rendering performance. Focus on building dynamic and prebaked lighting setups, matching concept art, developing rendering techniques, and balancing visual quality with engine constraints.

Location: Remote cooperation available from Albania, Argentina, Armenia, Brazil, Bulgaria, Croatia, Cyprus, the Czech Republic, Estonia, Georgia, Greece, Italy, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, Ukraine, or the United Kingdom.

Company

hirify.global provides outsourced art solutions for AAA and AA game developers and publishers as part of Room 8 Group.

What you will do

  • Set up scene lighting based on color keys, concept art, and the defined visual style.
  • Create and maintain dynamic, prebaked, interior, and exterior lighting setups.
  • Balance visual quality, artistic consistency, and real-time rendering performance.
  • Collaborate with art leads, designers, project managers, producers, and clients on environment lighting.
  • Research and implement new lighting techniques, tools, and pipeline improvements.
  • Create technical guides, manage project data, implement feedback, and deliver work within agreed timelines.

Requirements

  • At least 3 years of game development experience, including lighting varied in-game environments.
  • Experience completing full production cycles and shipping AAA PC or console titles in a similar role.
  • Portfolio or demo reel demonstrating strong use of light, shadow, and color to create varied moods.
  • Understanding of the Unreal Engine rendering pipeline, real-time lighting techniques, and shading.
  • Intermediate-plus English proficiency is required for written and spoken communication and documentation.
  • Ukrainian is listed among the required working languages.

Nice to have

  • Experience with 3ds Max, Maya, Photoshop, and third-party lighting tools.
  • Knowledge of Perforce, SVN, or equivalent source-control systems.
  • Understanding of Unity or custom-engine rendering pipelines.
  • Experience taking 3D art through the full pipeline from concept to engine integration.

Culture & Benefits

  • Remote cooperation with a team focused on 3D environments.
  • Professional training, conferences, internal mentorship, and English courses.
  • Health insurance, paid vacation, and paid sick leave.
  • Diversity and inclusion initiatives with a community of game-development professionals.

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