обновлено 9 дней назад
Lighting Artist, Senior (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Lighting Artist (Unreal Engine/Gamedev): Enhancing lighting for AAA game environments to create atmosphere, realism, tone, and depth with an accent on real-time rendering, shading, and visual consistency. Focus on balancing lighting quality with performance, developing production pipelines and technical guides, and collaborating with art leads and designers across the full game production cycle.
Location: Remote from Albania, Argentina, Armenia, Brazil, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Great Britain, Greece, Italy, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, Ukraine, or the United Kingdom
Company
delivers art solutions for game developers and publishers as part of Room 8 Group, an external game development partner working on AAA and AA titles.
What you will do
- Set up scene lighting to match color keys, concept art, and the defined visual style of each game.
- Create and maintain dynamic, prebaked, interior, and exterior lighting setups.
- Balance visual quality with performance requirements for real-time game applications.
- Develop lighting techniques, production pipelines, and technical documentation.
- Collaborate with art leads, designers, project managers, producers, and other specialists to create consistent lighting across environments.
- Apply feedback, follow technical specifications and deadlines, and support final assembly and project data management.
Requirements
- 3+ years of game development experience, including lighting a variety of in-game environments.
- Experience with a full production cycle and shipped AAA PC or console titles in a similar role.
- Portfolio or demo reel demonstrating lighting, shadow, color, and mood creation across different environments.
- Understanding of Unreal Engine rendering pipelines, real-time lighting techniques, and shading.
- Intermediate or higher English proficiency is required for written and spoken communication and documentation.
- Ability to work remotely from one of the listed countries.
Nice to have
- Familiarity with 3ds Max, Maya, Photoshop, and third-party lighting tools.
- Experience with Perforce, SVN, or equivalent source-control systems.
- Understanding of Unity rendering pipelines or custom engines.
- Experience developing 3D art through the full pipeline from concept to engine integration.
Culture & Benefits
- Professional training, conferences, internal mentorship, and English courses.
- Health insurance, paid vacation, and paid sick leave.
- Remote cooperation with a diverse and inclusive community of game professionals.
- Opportunities to work on projects for world-renowned game developers and publishers.
- Corporate workflows, security requirements, documentation standards, and regular project syncs.
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