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4 дня назад

Graphics Software Engineer - Consumer Devices (GPU)

325 000 - 405 000$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Релокация
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Graphics Software Engineer (GPU): Designing and optimizing real-time rendering pipelines and graphics frameworks for consumer devices with an accent on display composition and GPU performance. Focus on implementing high-performance 2D/3D rendering using Vulkan/Metal and ensuring system reliability across Linux, Android, and iOS.

Location: Hybrid in San Francisco, CA (4 days per week in office). Relocation assistance is available.

Salary: $325,000 – $405,000 + Equity

Company

hirify.global is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity.

What you will do

  • Build and evolve graphics runtimes and libraries, including text/raster, image pipelines, materials, and shaders.
  • Design and optimize real-time 2D/3D rendering pipelines using Vulkan or OpenGL ES.
  • Own the display and composition path, including swapchains, frame pacing, vsync, and HDR.
  • Establish performance bars through GPU/CPU profiling and optimization for memory, power, and thermal budgets.
  • Collaborate with camera, vision, and UX teams to enable compositing and compute interoperability.
  • Drive system reliability via crash capture, GPU resets, and automated CI tests.

Requirements

  • Experience shipping graphics or high-performance systems on Linux, Android, or iOS.
  • Proficiency in C/C++ and modern shading languages.
  • Deep knowledge of Vulkan, Metal, or OpenGL ES.
  • Understanding of display pipelines and windowing compositors (e.g., DRM/KMS, Wayland, SurfaceFlinger).
  • Expertise with profiling tools like RenderDoc, Xcode Metal frame debugger, and perf/ftrace.
  • Must be based in or be able to relocate to San Francisco, CA.

Nice to have

  • Experience with 2D stacks such as Skia, FreeType/HarfBuzz, or CoreGraphics.
  • Familiarity with color management and HDR workflows.
  • Experience with compute/graphics interop (CUDA, OpenCL, Vulkan compute).
  • Exposure to graphics driver or Mesa stack development.
  • Experience in robotics, AR/VR, or other resource-constrained products.

Culture & Benefits

  • Hybrid work model (4 days in office).
  • Relocation assistance for new employees.
  • Competitive salary and equity packages.
  • Opportunity to work on next-generation user interfaces for cutting-edge AI products.

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