Senior Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Technical Artist (Gamedev): Developing and maintaining high-quality shaders for the Formula One franchise with an accent on visual fidelity, real-time rendering, and rendering workflows. Focus on bridging the gap between artists and engineers, prototyping new visual features, and mentoring junior staff.
Location: Hybrid (3 days per week in office) in Birmingham, United Kingdom
Company
Electronic Arts () is a global leader in entertainment, creating immersive gaming experiences for players worldwide.
What you will do
- Implement and maintain high-quality shaders for the proprietary engine and 3ds Max to improve visual fidelity across characters and environments.
- Collaborate with rendering engineers and artists to prototype and integrate new visual features.
- Debug rendering issues and refine material setups to ensure visual parity between DCC tools and in-engine results.
- Mentor artists and junior technical artists in shader creation and rendering workflows.
Requirements
- 5+ years of experience with DCC packages such as 3ds Max or Maya, including asset integration for real-time projects.
- Experience writing, debugging, and improving shaders using HLSL or GLSL.
- Solid understanding of real-time rendering principles, including PBR workflows and lighting models.
- Basic scripting knowledge in Python or MAXScript.
- Experience supporting workflow automation and material authoring using Substance Painter/Designer.
Culture & Benefits
- Holistic benefits program emphasizing physical, emotional, financial, and community wellness.
- Healthcare coverage and mental well-being support.
- Retirement savings and paid time off.
- Family leaves and complimentary games.
- Inclusive and positive studio culture committed to diversity.
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