Lighting Artist (GameDev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Lighting Artist (GameDev): Creating and refining lighting and shading elements for VR titles with an accent on optimized lighting for multiple platforms including Quest VR. Focus on implementing golden path lighting and collaborating with leadership to execute the artistic vision.
Location: Fully remote within the UK
Salary: Competitive and dependent on experience
Company
is a leading VR developer and creator of immersive titles like Ghostbusters: Rise of the Ghost Lord and Synapse.
What you will do
- Light levels in an optimized manner across multiple platforms, specifically Quest VR.
- Implement golden path lighting to guide players through objectives and highlight points of interest.
- Work closely with the Art Director and Leads to develop and maintain the artistic vision.
- Collaborate with other departments to create captivating and memorable visuals.
- Create and maintain comprehensive lighting documentation.
Requirements
- Proficiency in industry-standard lighting tools, specifically Unreal Engine.
- Experience working with Baked Lighting Pipelines.
- Strong knowledge of PBR Workflow.
- Working knowledge of materials and environment art connected to lighting (lightmaps, HDRI setup, material lighting modes, light functions).
- Ability to optimize lighting performance to maintain baking times and frame rates across platforms.
Nice to have
- Knowledge of Adobe Photoshop and/or Substance Designer for texture editing.
- Lighting Technical Art knowledge.
Culture & Benefits
- Flexible working hours and a commitment to wellbeing and balance.
- Additional time off including duvet days and your birthday.
- Dedicated personal development time and support.
- Comprehensive benefits package including pension scheme, health insurance, and life cover.
- Regular social events and a culture centered on respect and diversity.
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