Site Reliability Engineer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Site Reliability Engineer (Gamedev): Design, build, and operate infrastructure powering Exoborne, an open-world tactical extraction shooter, with an accent on performance, reliability, and scalability in on-premise and cloud environments. Focus on distributed systems, cloud services, automation, and monitoring to ensure high-quality systems under load.
Location: Malmö, Sweden
Company
is a Malmö-based studio founded in 2017, developing AAA multiplayer games for PC and console using Unreal Engine, including Exoborne and Bloodhunt.
What you will do
- Design, build, and operate infrastructure for game live operations.
- Strengthen on-premise and cloud environments for performance and scalability.
- Implement automation, orchestration, and monitoring for services.
- Collaborate across disciplines to communicate technical concepts effectively.
- Apply modern technologies to support game development teams.
Requirements
- Comfortable working independently in Python or any major language.
- Experience building cloud services and distributed systems (Docker/Kubernetes).
- Knowledge of cloud providers like Google Cloud Platform, AWS, Azure.
- Skills in infrastructure orchestration (Terraform, Cloudformation).
- Familiarity with configuration management (SaltStack, Ansible) and monitoring (Grafana, Prometheus, ELK).
- Passion for games and enthusiasm for new technologies.
Culture & Benefits
- Inclusive team with diverse backgrounds and core values of shared ownership, great games, and fun.
- AAA production values in multiplayer games focused on players and community.
- Perks available as listed on career page.
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