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3 дня назад

Senior Shader Technical Artist (Unreal Engine)

112 700 - 164 860$
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Shader Technical Artist (Unreal Engine): Developing and optimizing stylized and physically based shaders, master materials, and shading tools for player-driven game experiences with an accent on real-time rendering, shader pipelines, and cross-discipline production workflows. Focus on building efficient HLSL/GLSL/CG shader systems, profiling performance across console, PC, and mobile platforms, and defining reusable standards for distributed development teams.

Location: San Mateo, California, United States. The position is associated with onsite and hybrid work.

Salary: $112,700–$164,860 per year at the start of employment in California. Additional compensation may include bonuses and equity awards.

Company

hirify.global develops and publishes games created by multidisciplinary teams focused on innovative, inclusive player experiences.

What you will do

  • Develop, maintain, and optimize shader pipelines, shader graphs, master materials, and shader code for game projects.
  • Create stylized and physically based shaders, shading validation tools, procedural materials, and reusable technical solutions.
  • Collaborate with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve production problems.
  • Establish shader standards and optimize rendering performance for visual quality and target frame rates.
  • Profile content pipelines, identify technical risks and bottlenecks, and improve workflow efficiency.
  • Create documentation, examples, and best practices covering materials, textures, meshes, LODs, collision, naming, and project organization.

Requirements

  • 7+ years of experience or at least one shipped title in a Technical Art role.
  • Experience creating stylized and PBR shaders with node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL.
  • Strong understanding of physically based rendering and the technical foundations of textures and shaders.
  • Proficiency with Unreal Engine 5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing pipelines.
  • Ability to communicate and collaborate effectively across disciplines while working autonomously.

Nice to have

  • Experience with Unreal Engine's node-based shader graph.
  • Understanding of shader optimization across console, PC, and mobile platforms.

Culture & Benefits

  • Regular, full-time employees may receive medical, dental, vision, and basic life insurance.
  • Benefits include paid holidays, vacation, sick days, parental and compassionate leave.
  • Additional programs include mental health and wellness support, family planning support, commuter benefits, and fitness reimbursements.
  • Eligible employees may participate in a 401(k) plan and Employee Stock Purchase Program.

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