Staff Software Engineer (AI)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Staff Software Engineer (AI): Building AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services with an accent on delivering high-quality C++ integrations across proprietary studio engines. Focus on implementing production LLM integrations, collaborating with studio engineering, and influencing standards and tech choices for AI in the development stack.
Location: This position can be completed remotely from either The UK, or The US.
Company
is a global leader in entertainment, producing the PlayStation family of products and services.
What you will do
- Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI into game clients, servers, and build tools.
- Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds.
- Design stable API surfaces for game teams with versioning, telemetry, and backward compatibility.
- Stand up CI/CD for game builds and tools, including artifact packaging and nightly/regression suites.
- Automate QA for tooling and in-engine features using engine test frameworks and headless runs.
- Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.
Requirements
- At least five years of experience building production software in modern C++ with strong fundamentals in memory management, concurrency, performance, and debugging.
- Experience shipping tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
- Experience delivering features or tooling that integrate with LLMs or other ML services, and understanding prompt design, evaluation, safety, and telemetry for production usage.
- Experience implementing engine-level automated testing, including headless execution and CI gating.
- Comfortable working with large code/asset repositories and with both Perforce and Git.
- Ability to communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
Nice to have
- Experience building networking/service integrations for game backends and implementing telemetry/observability.
- Experience packaging SDKs/plugins for multiple studios and managing semantic versioning and migration tooling.
- Understanding of console platform requirements and certification workflows.
- Familiarity with security, privacy, and responsible-AI practices in production systems.
Culture & Benefits
- Inclusive environment that empowers employees and embraces diversity.
- Passion and curiosity for innovation, technology, and play are encouraged.
- Equal Opportunity Employer.
- Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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