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2 дня назад

Staff Software Engineer (AI)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Staff Software Engineer (AI): Building AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services with an accent on delivering high-quality C++ integrations across proprietary studio engines. Focus on implementing production LLM integrations, collaborating with studio engineering, and influencing standards and tech choices for AI in the development stack.

Location: This position can be completed remotely from either The UK, or The US.

Company

hirify.global is a global leader in entertainment, producing the PlayStation family of products and services.

What you will do

  • Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI into game clients, servers, and build tools.
  • Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds.
  • Design stable API surfaces for game teams with versioning, telemetry, and backward compatibility.
  • Stand up CI/CD for game builds and tools, including artifact packaging and nightly/regression suites.
  • Automate QA for tooling and in-engine features using engine test frameworks and headless runs.
  • Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.

Requirements

  • At least five years of experience building production software in modern C++ with strong fundamentals in memory management, concurrency, performance, and debugging.
  • Experience shipping tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
  • Experience delivering features or tooling that integrate with LLMs or other ML services, and understanding prompt design, evaluation, safety, and telemetry for production usage.
  • Experience implementing engine-level automated testing, including headless execution and CI gating.
  • Comfortable working with large code/asset repositories and with both Perforce and Git.
  • Ability to communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.

Nice to have

  • Experience building networking/service integrations for game backends and implementing telemetry/observability.
  • Experience packaging SDKs/plugins for multiple studios and managing semantic versioning and migration tooling.
  • Understanding of console platform requirements and certification workflows.
  • Familiarity with security, privacy, and responsible-AI practices in production systems.

Culture & Benefits

  • Inclusive environment that empowers employees and embraces diversity.
  • Passion and curiosity for innovation, technology, and play are encouraged.
  • Equal Opportunity Employer.
  • Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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