Senior Technical Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Technical Animator (Gamedev): Bridging the gap between art and technology by developing tools and engine pipelines for character and creature animation with an accent on procedural systems and performance optimization. Focus on resolving complex technical animation bugs, profiling rigs in Unreal Engine, and supporting the animation team in delivering high-quality assets for multiplayer games.
Location: Hybrid (Montreal, QC)
Company
is a large independent game studio based in Montreal, known for developing original IPs like Dead by Daylight and collaborating with global entertainment giants.
What you will do
- Manage character animation integration and procedural animation setups.
- Identify and resolve complex animation bugs across various game systems.
- Profile and optimize character rigs and assets to meet strict performance budgets.
- Research and implement new animation technologies to improve the development pipeline.
- Collaborate and share technical expertise with animators and programmers through documentation.
Requirements
- Minimum 8 years of professional experience in video game animation.
- Expertise in rigging, skinning, and principles of animation.
- Strong proficiency in Maya and Unreal Engine.
- Proven experience working on multiplayer games.
- English proficiency required for documentation and team collaboration.
Nice to have
- Knowledge of MEL scripting.
- Proficiency in Python for pipeline automation.
Culture & Benefits
- Dynamic, independent studio environment with over 1200 employees.
- Work on high-profile projects ranging from original IPs to major entertainment partnerships.
- Commitment to a diverse and inclusive workplace that celebrates all backgrounds.
- Hybrid work model providing flexibility.
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