TL;DR
Character Artist (Gamedev): Creating high-quality, game-ready characters, collaborating with various teams such as Concept art, Animation, and Rigging. Focus on visual design, proportions, color theory, and optimizing meshes.
Location: Remote. Full Time Employment Benefits for applicants located in US only
Salary: 28k to 30k MXN gross per month
Company
hirify.global is the largest outsourcing art studio in North America, producing work at the forefront of modern game production.
What you will do
- Animate a variety of characters, creatures, props, and vehicles
- Develop and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
- Work closely with the Animation Director and Project Manager
Requirements
- A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces as a character artist for video games (must submit to be considered)
- Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
- Must have some experience working in a team environment on a game project.
- Possess a strong grasp of proportions, visual design, and color theory.
- Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
- Self-Driven, but comfortable in a team environment.
Culture & Benefits
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include Medical, Dental, Vision benefits, Voluntary Long-term / Short-term Disability, 401K w/ company match
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