Lighting Artist (Gamedev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Lighting Artist (Gamedev): Crafting and implementing artistic lighting for game environments from start to finish with an accent on mood, tone, technical rigs, and performance optimization. Focus on collaborating with level designers, managing light bakes and volumetrics, and applying post-processing effects.
Location: Fully remote. Full time employment benefits available for applicants located in Mexico.
Salary: 30k–33k MXN gross per month
Company
Largest outsourcing art studio in North America producing work for AAA titles including Halo, Mass Effect, Borderlands, and Call of Duty.
What you will do
- Craft, place, and tweak light sources to achieve desired mood, tone, and atmosphere in various environments.
- Set up lighting rigs, manage light bakes, handle volumetric lighting, and optimize for performance.
- Collaborate with level designers and environmental artists to guide players and ensure visual consistency.
- Identify project needs and communicate effectively with leads and managers.
- Apply post-processing effects like color grading and bloom to enhance final visuals.
- Maintain high visual quality within target hardware constraints.
Requirements
- Strong portfolio/demo reel with recent game lighting work (must submit to be considered)
- 2+ years professional experience as Lighting Artist in video games
- English proficiency: B2 or higher required
- Submit CV in English
Nice to have
- Proprietary engine experience (e.g., Frostbite) beyond Unreal Engine and Unity
- Experience with Maya, Houdini, and Unreal Engine
Culture & Benefits
- Work fully remote alongside dynamic individuals in the gaming industry
- Upward career growth opportunities
- For Mexico-based applicants: comprehensive statutory benefits including social security, 12 days annual leave, Christmas bonus, vacation premium, medical insurance, savings fund, and grocery vouchers after 3 months
Hiring process
- Submit application with portfolio and English CV
- Receive confirmation email; hiring team reviews and contacts if update available
- Do not reach out to team directly due to high application volume
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