2 дня назад
Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Gamedev): Creating high-quality materials and technical art solutions for Frostpunk 1886 with an accent on building shaders and tools in UE5. Focus on optimization, profiling, and debugging in the final product.
Location: Warszawa, Poland. Hybrid work (3 days from office, 2 days from home + additional pool of remote days per year). Relocation budget for candidates from abroad.
Company
is a game development company.
What you will do
- Create high-quality materials and shaders in UE5.
- Build and maintain Blueprint- and code-based tools for the art team.
- Create and update documentation for tools, workflows, and engine limitations.
- Help with optimization, profiling, and debugging in the final product.
- Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
Requirements
- Good knowledge of UE materials and shading workflows.
- Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
- Experience with UE Blueprints for tools or gameplay-supporting systems.
- Practical approach to problem-solving and a good understanding of optimization.
Nice to have
- At least one shipped title or completed commercial project.
- Knowledge of VFX or lighting.
- Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
- Familiarity with shader languages such as HLSL or GLSL.
- Background in 3D software such as Blender, 3ds Max, or Maya.
- Experience working closely with both artists and programmers.
Culture & Benefits
- Psychological support/care and private medical package.
- Team training budget and in-office library.
- Flexible working hours and 20 or 26 days of fully-paid holiday leave.
- Attractive bonus system and transparent salary brackets.
- Relocation budget for candidates from abroad.
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