TL;DR
Principal Technical Artist (Game Development): Architecting worldbuilding pipelines and defining core systems for environment artists and designers to craft massive, diverse, and immersive spaces for an MMO. Focus on designing foundational systems for world editing and asset integration, building in-editor tooling, and championing content systems for high-volume content creation.
Location: Los Angeles, USA (onsite)
Salary: $206,700–$289,000 USD
Company
hirify.global creates games and experiences, driven by a mission to put players first.
What you will do
- Design and own foundational systems for world editing and asset integration, including terrain, biomes, and modular kits.
- Build core components of the world editing toolset, including in-editor tooling and custom workflows.
- Translate high-level art direction into executable workflows and reusable toolchains.
- Champion content systems (e.g., Houdini-based or in-engine PCG tools) for high-volume, high-fidelity content creation.
- Guide and mentor other technical artists and collaborate on evolving the environment pipeline.
- Establish and enforce performance, scalability, and modularity standards for environment content.
Requirements
- 8+ years of experience as a Technical Artist, with a strong emphasis on worldbuilding or environment art systems.
- Expert-level knowledge of Houdini or equivalent content tools, with hands-on experience building environment systems at scale.
- Experience designing systems for architectural, city, or world content, with an eye toward visual fidelity and layout utility.
- Mastery of Unreal Engine 5’s worldbuilding stack, including material systems, world partitioning, and landscape tools.
- Deep understanding of environment content creation pipelines, with expert-level proficiency in tools such as Maya, Blender, and ZBrush.
- Advanced scripting capabilities in Python, Blueprint, and similar languages for tools.
- Proven experience collaborating across departments, balancing technical, artistic, and design goals in a high-complexity game environment.
Nice to have
- Experience building MMOs or large-scale multiplayer worlds.
- Familiarity with texture and material generation workflows using tools like Substance Designer or Houdini Copernicus.
- Experience with performance benchmarking, profiling, and optimization in large open-world maps.
- Proficiency with C++ in the context of extending Unreal Engine tools or editor functionality.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, vision, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
- Emphasis on player empathy and creating collaborative teams.
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