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Systems Engineer II (GameDev)
Описание вакансии
Текст:
TL;DR
Systems Engineer II (GameDev): Building and optimizing infrastructure, tooling, and applications for global esports events with an accent on core infrastructure systems, platforms, and services. Focus on designing, supporting, and evolving global esports infrastructure while developing technical standards and automation for operations teams.
Location: Remote (USA) with 10-40% international travel required for global event support.
Company
is a product company focused on delivering unforgettable esports experiences to players worldwide.
What you will do
- Act as the Subject Matter Expert for core infrastructure systems, platforms, and services.
- Design, support, and evolve the global esports infrastructure.
- Collaborate within a diverse, cross-functional team across engineering and operations.
- Develop technical standards and enable operations teams through documentation and automation.
- Participate in global event support as needed.
Requirements
- 5+ years of experience in Systems, Support, or Infrastructure Engineering roles.
- Experience with Ansible and Terraform for automation and configuration management.
- Experience building and maintaining CI/CD pipelines (e.g., Jenkins).
- Experience with virtualization technologies (e.g., VMware, Hyper-V).
- Experience designing and operating containerized workloads (e.g., Docker).
- Expertise in Linux and Windows systems.
Nice to have
- Experience building or maintaining global infrastructure at scale.
- Proficiency in scripting and automation (e.g., PowerShell, Bash).
- Experience with operating infrastructure in cloud platforms (e.g., AWS, Azure).
Culture & Benefits
- Comprehensive medical, dental, and vision plans covering you, your spouse/domestic partner, and children.
- Life insurance, parental leave, plus short-term and long-term disability coverage.
- Retirement benefits with a company match.
- Open paid time off and a play fund to deepen personal relationship with games.
- Collaborative teams focused on a player-first mission.
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