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Level Artist (GameDev)
Описание вакансии
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TL;DR
Level Artist (Gamedev): Shaping immersive and visually captivating game environments with an accent on supporting gameplay readability, player navigation, and visual storytelling. Focus on optimizing levels for performance, integrating environment assets, and ensuring visual quality and consistency.
Company
is an outsourcing company.
What you will do
- Compose and dress environments to support gameplay, player navigation, and visual storytelling.
- Maintain visual quality and consistency of levels according to the project's quality bar and art direction.
- Assemble and modify modular environment assets to build architectural and environmental spaces.
- Integrate environment assets and textures into the level.
- Optimize levels for performance in collaboration with Tech Art and Design.
- Support bug fixing and visual polish throughout production and testing.
Requirements
- Understanding of architectural and natural environment composition, scale, and structure.
- Knowledge of gameplay readability, player navigation, and visual guidance principles.
- Experience optimizing levels for real-time engines.
- Strong modeling skills for modular environment assets.
- Experience with Maya and/or Blender.
- Proficiency in Unreal Engine or similar real-time engines.
- Strong eye for detail and consistency with the project’s art style.
- Ability to collaborate effectively in a multidisciplinary team.
Nice to have
- Knowledge of material optimization techniques for real-time engines.
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines.
- Experience with procedural tools such as Houdini is a plus.
- Experience working on shipped titles.
Culture & Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
- Work from office