TL;DR
Junior Environment Artist (Gamedev): Creating optimized props, collision, and LODs to aid performance and AAA PBR materials and textures using Substance with an accent on following and recreating established art styles. Focus on demonstrating an aptitude for the platform technology, asset discipline, and pipeline processes.
Location: Must be based in the UK
Company
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles.
What you will do
- Create optimized props, collision and LOD's to aid performance
- Create AAA PBR materials and textures using Substance
- Critique and iterate in a group
- Follow and recreate established art styles
- Demonstrate an aptitude for the platform technology, asset discipline and pipeline processes
Requirements
- Solid experience creating realistic style props, substance material and texture creation
- Creative and self motivated
- Strong and versatile modelling skills
- Experience using Maya and Blender
- Extremely quality oriented
- An artistic education to at least graduate level
Nice to have
- Environment landscape creation and set dressing
- Foliage model and texture creation
- Technical Prowess with real-time shader creation
- Good Environment lighting skills and a keen eye for scene composition
- Successfully worked with iterative development and rapid game play prototyping
Culture & Benefits
- Excellent holiday package
- Regular social events
- Friendly, focused, ambitious and relaxed working environment
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
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