обновлено 5 месяцев назад
Vegetation Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Vegetation Artist (Gamedev): Crafting highly realistic vegetation assets for a new AAA game with an accent on creating believable ecosystems and enhancing gameplay. Focus on collaborating with multidisciplinary teams and utilizing advanced asset creation techniques.
Company
is a game development studio focused on creating immersive gaming experiences.
What you will do
- Create a wide variety of realistic foliage assets and materials for different biomes and ecosystems.
- Collaborate closely with the Environment Lead and wider art team to ensure vegetation aligns with the game’s visual direction and style.
- Assist in refining levels from a vegetation perspective, maintaining consistency, readability, and visual impact.
- Contribute ideas for improving vegetation assets and helping create cohesive, immersive biomes.
- Conduct research and help maintain internal documentation and references to ensure accurate in-game environments.
- Use photogrammetry workflows to produce high-quality vegetation assets.
Requirements
- 3+ years of experience in AAA game development, focusing on environment or vegetation art.
- Ability to create realistic, detailed vegetation assets for real-time rendering.
- Proficiency with SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools.
- Understanding of photogrammetry workflows and integrating scanned data into game-ready assets.
- Strong grasp of forms, shapes, structures, and silhouettes in natural environments.
- Familiarity with real-time pipelines and performance optimization for realistic vegetation.
- Collaborative mindset, comfortable working in a multidisciplinary team.
- Able to work creatively as part of a large or small group.
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