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Level Artist (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Level Artist (Unreal Engine): Creating and integrating modular architectural and natural environments for game levels with an accent on gameplay readability, visual storytelling, and real-time rendering. Focus on optimizing draw calls, LODs, streaming, collisions, and materials while maintaining visual consistency and polishing levels directly in the engine.

Location: Warsaw, Masovian Voivodeship, Poland. Workplace: On-site

Company

hirify.global develops game productions and immersive, visually detailed game environments.

What you will do

  • Compose and dress architectural and natural environments to support gameplay readability, player navigation, and visual storytelling.
  • Assemble and modify modular environment assets, integrate assets and textures, and configure materials, collisions, and visual properties.
  • Maintain level quality and consistency according to the project’s art direction and quality bar.
  • Gather references and prepare visual breakdowns, reference boards, and asset lists.
  • Optimize levels for real-time performance through draw-call, LOD, and streaming improvements in collaboration with Tech Art and Design.
  • Verify levels in the engine, support bug fixing, and apply visual polish throughout production and testing.

Requirements

  • Understanding of architectural and natural environment composition, scale, structure, gameplay readability, navigation, and visual guidance.
  • Strong modeling skills for modular environment assets.
  • Experience with Maya and/or Blender, Substance Painter and Designer, material blending, and vertex painting.
  • Proficiency in Unreal Engine or a similar real-time engine.
  • Experience with real-time level optimization, including LODs, draw calls, and streaming.
  • Understanding of PBR workflows, material standards, visual consistency, and multidisciplinary collaboration.

Nice to have

  • Knowledge of material optimization and real-time lighting techniques.
  • Experience with lighting adjustments in real-time engines.
  • Experience with procedural tools such as Houdini.
  • Experience working on shipped titles.

Culture & Benefits

  • Medical care package.
  • MyCafeteria system, including a MultiSport card.
  • Employee Assistance Program with confidential legal, financial, and personal counseling.
  • English or Polish language classes.
  • Sensibly flexible working hours, subject to project needs.
  • Care Bonus, corporate parties, and team-building events.

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