mayaunreal enginetechnical animationmotion matchinganimation blueprintscontrol rigsclothmotion warpingfull body ik
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Чётко очерченная senior-роль в крупном AAA-проекте с серьёзной работой над анимацией в Unreal Engine 5. Высокий порог по опыту и языковое требование для Квебека ограничивают доступность.
?Нужен AAA-опыт
?Два языка в Квебеке
Актуальные инструменты
Крупный игровой проект
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Animator (Unreal Engine): Building and optimizing advanced animation systems and runtime character performance for a AAA BioShock game with an accent on Animation Blueprints, procedural animation, Motion Matching, and technical workflows. Focus on solving complex animation issues across Maya and Unreal Engine 5, improving runtime performance and memory efficiency, and developing scalable tools and pipelines.
Location: Montréal, Quebec, Canada; other location: Novato, California.
Company
hirify.global's Cloud Chamber develops immersive BioShock games and AAA interactive experiences.
What you will do
Implement and configure animation assets and systems in Unreal Engine 5.
Author, maintain, and optimize Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics.
Tune and troubleshoot Motion Matching and advanced locomotion systems.
Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
Diagnose technical animation issues across Maya and the game engine.
Collaborate across animation, engineering, design, art, and audio; document pipelines and mentor team members.
Requirements
5+ years of professional technical animation experience in video game development, including at least one shipped AAA title.
Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
Thorough understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
Strong understanding of human anatomy, kinesiology, skeletal mechanics, deformation rigs, and realistic performance.
Clear understanding of traditional animation principles and their application to real-time gameplay.
Strong written and verbal communication, cross-disciplinary collaboration, ownership, organization, and ability to work under pressure and changing priorities.
For candidates located in Quebec: professional proficiency in both French and English is required, including English for collaboration with U.S. teams and international partners and for specialized technical documentation.
Culture & Benefits
Collaborative development across design, art, engineering, animation, and audio teams.
Culture centered on openness, learning through play, ownership, continuous improvement, and high standards.
Reasonable accommodation is available for qualified individuals with disabilities during hiring and employment.
Hiring process
hirify.global and its studios do not use instant messaging apps or personal email accounts for candidate contact or interviews; official email communication uses hirify.global.com accounts.
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