pythongame developmentunreal engineshadersmaterialspbrtechnical artreal time renderingasset optimizationgpu profiling
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль четко сосредоточена на графике в Unreal Engine и дает опыт работы над AAA-проектами с явной поддержкой развития; гибридный формат только в Канаде ограничивает доступность вакансии, а зарплата не указана.
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Только для КанадыСовременная графикаЧеткие обязанностиОпыт AAA-проектовПоддержка развития
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Artist (Graphics) (Unreal Engine 5/Real-Time Rendering): Developing shaders, materials, rendering optimizations, and technical art tools for an AAA co-development project with an accent on GPU profiling, PBR workflows, and asset performance. Focus on debugging render passes, automating validation with Python, and solving complex visual-quality and performance challenges across art and engineering teams.
Location: Hybrid role based at the Burnaby, British Columbia studio, with three days per week in the office. Candidates must be legally eligible to work in Canada and reside within Canada.
Company
hirify.global is a game development studio working on projects in the Minecraft universe, Destiny 2, Fallout 76, and other announced and unannounced IP.
What you will do
Develop and optimize master materials, custom shaders, and PBR material libraries in Unreal Engine 5.
Profile GPU performance, identify rendering bottlenecks, and optimize render passes, overdraw, shaders, textures, meshes, collision, and UVs.
Use Unreal Insights, RenderDoc, PIX, and GPU vendor profilers to debug and improve rendering performance.
Build Python scripts and Unreal Editor tools for workflow automation and asset-performance validation.
Collaborate with rendering engineers, technical directors, and artists to establish material standards and resolve technical challenges.
Own open-ended technical problems and deliver solutions balancing visual quality and performance.
Requirements
7+ years of professional game development experience in technical art, focused on real-time graphics, materials, shaders, and rendering performance, including at least one shipped AAA title.
Strong knowledge of the Unreal Engine 5 rendering pipeline, including Lumen, Megalights, Grooms, Substrate, Nanite, Virtual Shadow Maps, ISMs, and GPU particle systems.
Experience creating, debugging, and optimizing custom shaders and complex material networks, with a solid understanding of real-time rendering.
Hands-on experience with Unreal Insights, RenderDoc, PIX, or GPU vendor profilers for resolving performance bottlenecks.
Proficiency in Python and experience building editor tools or scripts to automate workflows and validate asset performance.
Strong communication and collaboration skills, including the ability to explain technical concepts and work effectively with artists and engineers.
Self-motivated approach to solving open-ended challenges and driving work forward with minimal direction.
Nice to have
Experience building or improving workflows between Unreal Engine and Autodesk Maya, Substance Painter, or Substance Designer.
Experience profiling and optimizing current-generation console performance on PS5 and Xbox Series X|S.
Culture & Benefits
Annual bonus and up to 3% RRSP matching.
Comprehensive health benefits and maternity and parental leave support.
Flexible hybrid working arrangements, with work-from-home availability on certain projects.
Three weeks of vacation leave, an Employee Assistance Program, and access to a free gym at the Burnaby studio.
Professional development through SkyBox University, the Guild Program, and Lunch & Learns.
Collaborative culture with social events, employee resource groups, and opportunities to contribute to industry-leading titles.
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