mayaunreal enginemotion matchinganimation blueprintscontrol rigsclothmotion warpingfull body ik
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная senior-роль в команде AAA-игры предлагает сильные задачи по анимации в Unreal Engine 5, но требование французского и английского для Квебека и удалённая работа только из Канады ограничивают доступ.
Только Канада
Актуальные технологии
Понятные задачи
AAA-разработка
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Animator (Unreal Engine) (AAA game development): Building scalable animation systems and runtime character performance in Unreal Engine 5 with an accent on Animation Blueprints, procedural animation, and advanced locomotion. Focus on optimizing Motion Matching, IK, cloth, secondary dynamics, and animation workflows for fluid gameplay and efficient runtime performance.
Location: Remote position associated with Montréal, Quebec, Canada. For candidates located in Quebec, professional proficiency in both French and English is required.
Company
hirify.global develops evocative, immersive BioShock games and AAA interactive experiences through collaboration across design, art, engineering, animation, and audio.
What you will do
Implement and configure animation assets and systems in Unreal Engine 5.
Author, maintain, and optimize Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics.
Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems for fluid, responsive movement.
Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
Diagnose technical animation issues across Maya and the game engine.
Collaborate with animation and engineering leads on authoring pipelines, documentation, tools, and mentoring.
Requirements
5+ years of professional technical animation experience in video game development, including at least one shipped AAA title.
Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
Thorough understanding of procedural runtime animation technologies, including Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
Strong understanding of human anatomy and kinesiology, including how skeletal mechanics drive deformation rigs and realistic performance.
Clear understanding of traditional animation principles and their application within real-time gameplay constraints.
Strong written and verbal communication skills, with the ability to explain complex ideas, communicate with diverse audiences, and provide feedback professionally.
Experience working in cross-disciplinary teams, with a proactive, self-motivated, organized, and detail-oriented approach.
Ability to maintain quality under pressure, ambiguity, and changing priorities; accept feedback; and work autonomously.
Quebec-based candidates must have professional proficiency in both French and English. English is required for collaboration with U.S. teams and international partners and for specialized technical documentation.
Culture & Benefits
Remote work arrangement.
Collaborative environment spanning design, art, engineering, animation, and audio.
Culture focused on openness, learning through play, ownership, continuous improvement, and delivering quality experiences for players.
Commitment to a positive, respectful, and inclusive workplace with reasonable accommodation for qualified individuals with disabilities.
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