Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
Зарплата и рынок
ЗП не указанаразвернуть
На похожих ролях по рынку
$56к$80кмедиана$80к
5 в выборке
87
Хорошая вакансия
развернуть
Чётко описанная senior-позиция в известной AAA-студии с хорошим пакетом льгот и понятной специализацией; главное ограничение - работать можно только из Канады.
Только Канада
Понятные задачи
Крупные игровые проекты
Хорошие льготы
Современные инструменты
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Animator (Maya): Building and maintaining character, creature, and prop rigging and skinning pipelines for AAA action games with an accent on Maya, Python, retargeting systems, and cloth, hair, and physics setups. Focus on solving technically difficult rigging and pipeline problems, improving engine tools, and delivering clean assets and code across the production cycle.
Location: Fully remote within Canada
Company
hirify.global is an independent AAA game development studio creating action games with Unreal Engine, including Gears of War: E-Day, Project Echo, and Lost Rift.
What you will do
Establish and maintain production and software pipelines, meet deadlines, and collaborate with the Lead.
Create high-quality rigging and skinning for characters, creatures, and props in Maya.
Implement character rigging with cloth, hair, and physics setups, and create retargeting systems for legacy and new rigs.
Collaborate with modelers, animators, engine leads, and project leads to improve tools, workflows, and asset quality.
Lead R&D, pipeline improvements, post-mortems, and technically difficult bug fixes.
Share knowledge with less experienced peers and occasionally support recruitment and onboarding.
Requirements
5+ years of experience in technical animation or a similar field, including participation in the production cycle of at least two titles.
Strong Python experience and knowledge of Houdini.
Expert knowledge of Maya, specializing in rigging and skinning.
Expert understanding of anatomy and character movement, plus knowledge of facial rigs for games, television, or film.
Strong knowledge of topology requirements for old and new 3D models.
Experience with physics simulation for cloth, hair, and other physics elements.
Familiarity with Maya art export and production pipelines, especially character- and animation-related features.
Knowledge of current and future video game technologies and trends.
Excellent verbal and written communication skills in English, with the ability to provide clear technical feedback on tasks, rigs, toolsets, and documentation.
Self-motivated.
Culture & Benefits
Fully remote work within Canada.
Benefits package fully paid by PCF, including individual or family coverage and full dental coverage.
4% RRSP matching, fully vested from the first day.
20 paid vacation days, 5 paid sick days, and one paid week during the winter holidays.
Free virtual health and mental well-being sessions for employees and dependents.
Personal development opportunities and a global, creative work environment.
Будьте осторожны
Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →