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Hirify AI/Оригинал
TL;DR
Animator - NBA 2K (Temp) (Maya/MotionBuilder): Polishing gameplay animation move sets from Mocap data for the NBA 2K franchise with an accent on realistic body motion, character interaction quality, and game-ready asset delivery. Focus on cleaning solving issues, adding handposes and IK tokens, editing prop data, and meeting fast project schedules.
Location: Novato, California, United States
Salary: $39–$55 per hour in California. Other listed ranges include $39–$55 per hour in New York, New Jersey and Washington; $34–$48 per hour in Maryland and Colorado; and CAD $30–$42 per hour in British Columbia.
Company
hirify.global is a game development studio and developer of the NBA 2K video game franchise, with studios across the United States, Europe, Asia and Canada.
What you will do
Polish multiple gameplay move sets from Mocap data using Maya.
Clean up solving issues, improve animation data, and add handposes and IK tokens.
Edit captured prop data and ensure high-quality character interactions.
Modify assets with lead and senior animators to meet game-ready requirements.
Deliver daily edited animations for supervisor review and revisions.
Address feedback promptly and meet project schedules and fast turnaround times.
Requirements
Bachelor’s degree and 2–4 years of relevant experience.
Detailed knowledge of Maya and experience using MotionBuilder for Mocap data.
Proficiency in animating realistic body motion and observing subtle player movement.
Ability to adapt quickly to iterative processes and technical innovation.
Ability to manage workload independently, maintain motivation, demonstrate strong work ethic, and work well with others.
Comfort with schedules and fast turnaround times.
Ability to assist with animation areas outside gameplay while working with body Mocap data.
Knowledge and love of basketball, plus a love of video games.
Nice to have
Working knowledge of MEL or Python scripting.
Previous Mocap experience.
Culture & Benefits
Temporary position reporting directly to the Art Director.
Collaborative work with lead and senior animators in an independent, creative studio environment.
Temporary roles are not eligible for many payments or benefits available to regular employees.
Base pay varies by market location and individual job-related qualifications and experience.
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