mayaunreal engineretargetingmotion matchingragdollanimation blueprintscontrol rigsclothmotion warpingfull body ik
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль четко сосредоточена на системах анимации в Unreal Engine 5 для AAA-игры, а обязанности и условия подробно описаны; ограничение по локации сужает круг тех, кто может работать удаленно.
Удаленно только из США
Четкие задачи
Современный стек
AAA-разработка
Развитые льготы
Мэтч & Сопровод
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Animator (Unreal Engine 5): Building and optimizing animation systems, runtime character performance, and authoring workflows for a AAA BioShock game with an accent on Animation Blueprints, procedural animation, Motion Matching, cloth, IK, and secondary dynamics. Focus on tuning advanced locomotion, diagnosing Maya-to-engine issues, improving memory and runtime efficiency, and mentoring teams on technical animation practices.
Location: Remote; position associated with Novato, California, United States. Candidates located in Quebec must have professional proficiency in both French and English.
Salary: $108,900–$161,160 USD per year at the start of employment in California.
Company
hirify.global develops immersive BioShock games and AAA interactive experiences.
What you will do
Implement and configure animation assets and systems in Unreal Engine 5.
Author, maintain, and optimize Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics.
Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems for responsive movement.
Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
Diagnose technical animation issues across Maya and the game engine.
Collaborate with animation and engineering leads, document pipelines and tools, and mentor team members.
Requirements
5+ years of professional technical animation experience in video game development, including at least one shipped AAA title.
Deep practical knowledge of Unreal Engine 5 animation tools, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
Thorough understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
Solid understanding of human anatomy and kinesiology, including how skeletal mechanics drive deformation rigs and realistic performance.
Understanding of traditional animation principles and their application within real-time gameplay constraints.
Strong written and verbal communication skills, with the ability to explain complex ideas and provide feedback professionally.
Experience working effectively in cross-disciplinary teams, taking ownership, maintaining quality under pressure, and adapting to changing priorities.
For candidates located in Quebec: professional proficiency in both French and English is required, including English for collaboration with U.S. teams and international partners and for specialized technical documentation.
Culture & Benefits
Collaborative work across design, art, engineering, animation, and audio teams on a AAA game.
Regular, full-time employees are eligible for medical, dental, vision, and basic life insurance.
Benefits include paid holidays, paid vacation or discretionary time off, paid sick days, parental and compassionate leave, and wellbeing support.
Additional benefits include family planning support, commuter benefits, fitness reimbursements, a 401(k) plan, and an Employee Stock Purchase Program.
Total compensation may include bonus and/or equity awards.
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