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6 дней назад

Senior Technical Animator (Unreal Engine 5)

108 900 - 161 160$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Animator (Unreal Engine 5): Building and optimizing animation systems, runtime character performance, and authoring workflows for a AAA BioShock game with an accent on Animation Blueprints, procedural animation, Motion Matching, cloth, IK, and secondary dynamics. Focus on tuning advanced locomotion, diagnosing Maya-to-engine issues, improving memory and runtime efficiency, and mentoring teams on technical animation practices.

Location: Remote; position associated with Novato, California, United States. Candidates located in Quebec must have professional proficiency in both French and English.

Salary: $108,900–$161,160 USD per year at the start of employment in California.

Company

hirify.global develops immersive BioShock games and AAA interactive experiences.

What you will do

  • Implement and configure animation assets and systems in Unreal Engine 5.
  • Author, maintain, and optimize Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics.
  • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems for responsive movement.
  • Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
  • Diagnose technical animation issues across Maya and the game engine.
  • Collaborate with animation and engineering leads, document pipelines and tools, and mentor team members.

Requirements

  • 5+ years of professional technical animation experience in video game development, including at least one shipped AAA title.
  • Deep practical knowledge of Unreal Engine 5 animation tools, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Thorough understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Solid understanding of human anatomy and kinesiology, including how skeletal mechanics drive deformation rigs and realistic performance.
  • Understanding of traditional animation principles and their application within real-time gameplay constraints.
  • Strong written and verbal communication skills, with the ability to explain complex ideas and provide feedback professionally.
  • Experience working effectively in cross-disciplinary teams, taking ownership, maintaining quality under pressure, and adapting to changing priorities.
  • For candidates located in Quebec: professional proficiency in both French and English is required, including English for collaboration with U.S. teams and international partners and for specialized technical documentation.

Culture & Benefits

  • Collaborative work across design, art, engineering, animation, and audio teams on a AAA game.
  • Regular, full-time employees are eligible for medical, dental, vision, and basic life insurance.
  • Benefits include paid holidays, paid vacation or discretionary time off, paid sick days, parental and compassionate leave, and wellbeing support.
  • Additional benefits include family planning support, commuter benefits, fitness reimbursements, a 401(k) plan, and an Employee Stock Purchase Program.
  • Total compensation may include bonus and/or equity awards.

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