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1 час назад

Engineering Manager (Gameplay)

39 800 - 54 670PLN
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland
Релокация
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Engineering Manager (Gameplay) (Unreal Engine/C++): Leading development of gameplay and engine systems for The Witcher 4, with an accent on NPC animation, locomotion, navigation, and responsive in-world interactions. Focus on mentoring engineers, designing development tools, optimizing gameplay systems, and coordinating delivery with designers, animators, QA, and production.

Location: Warsaw, Poland; in-office hybrid or full-time work is required, and relocation to Warsaw is required.

Salary: 39,800–54,670 PLN gross monthly.

Company

CD Projekt RED creates story-driven RPGs and is developing The Witcher 4.

What you will do

  • Lead a gameplay engineering team focused on NPC animation, locomotion, navigation, and related gameplay and engine systems.
  • Design, implement, maintain, extend, debug, profile, and optimize gameplay systems for responsive NPC movement and interactions.
  • Develop tools, debugging utilities, automated tests, and gameplay-focused tests.
  • Collaborate with designers, animators, QA, production, the Product Owner, and other engineering teams to deliver gameplay mechanics and technical priorities.
  • Write clean, maintainable, well-tested code and resolve technical issues.
  • Mentor engineers, provide feedback, support team development, and contribute to risk management.

Requirements

  • At least 5 years of experience working with Unreal Engine, ideally on AA or AAA projects.
  • Experience developing NPC animation, locomotion, navigation, or NPC-related gameplay systems.
  • Proven experience leading a development team of around 7 members or a similar scale.
  • Credited on at least one shipped AA or AAA title in a lead or management role.
  • Proficiency in C++ and Unreal Engine 5.
  • Solid understanding of gameplay systems, including motion matching and animation systems.
  • Strong communication and team leadership skills, plus experience in risk management and team development.
  • Strong working proficiency in spoken and written English.
  • Values open, constructive feedback and respectful dialogue; brings an independent perspective while remaining collaborative and comfortable solving challenges as a team.

Culture & Benefits

  • Employment contract with hybrid or full-time in-office work in Warsaw.
  • Relocation package covering flights, a first-month company apartment, pet and family relocation, belongings shipping, legalization assistance, and tax settlements; Polish lessons are available for employees and their partners.
  • 20–26 days of paid holiday, paid sick leave, private medical care, life insurance, pension and insurance plans, screenings, and mental health support.
  • Professional development through trainings, lectures, courses, workshops, knowledge-sharing initiatives, tutorials, and e-learning.
  • Family, sports, cafeteria, transport, childcare, and wellness benefits, including a gym, sports card, menstrual leave, and parental support.
  • Dog-friendly office, social events, bicycle facilities, canteens, sustainable campus features, and a diverse international working environment.

Hiring process

  • Applications are for a role supporting The Witcher 4 gameplay engineering team; recruitment-process irregularities can be reported anonymously through the stated reporting channel.

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