Чётко очерченная руководящая роль в крупном RPG-проекте с актуальным стеком Unreal Engine 5 и C++; работодатель предлагает хорошую поддержку при переезде и развитии, но обязательный переезд в Варшаву важно учесть заранее.
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Переезд обязателенАктуальный стекКрупный игровой проектСильный пакет льгот
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Hirify AI/Оригинал
TL;DR
Engineering Manager (Gameplay) (Unreal Engine/C++): Leading development of gameplay and engine systems for The Witcher 4, with an accent on NPC animation, locomotion, navigation, and responsive in-world interactions. Focus on mentoring engineers, designing development tools, optimizing gameplay systems, and coordinating delivery with designers, animators, QA, and production.
Location: Warsaw, Poland; in-office hybrid or full-time work is required, and relocation to Warsaw is required.
Salary: 39,800–54,670 PLN gross monthly.
Company
CD Projekt RED creates story-driven RPGs and is developing The Witcher 4.
What you will do
Lead a gameplay engineering team focused on NPC animation, locomotion, navigation, and related gameplay and engine systems.
Design, implement, maintain, extend, debug, profile, and optimize gameplay systems for responsive NPC movement and interactions.
Develop tools, debugging utilities, automated tests, and gameplay-focused tests.
Collaborate with designers, animators, QA, production, the Product Owner, and other engineering teams to deliver gameplay mechanics and technical priorities.
Write clean, maintainable, well-tested code and resolve technical issues.
Mentor engineers, provide feedback, support team development, and contribute to risk management.
Requirements
At least 5 years of experience working with Unreal Engine, ideally on AA or AAA projects.
Experience developing NPC animation, locomotion, navigation, or NPC-related gameplay systems.
Proven experience leading a development team of around 7 members or a similar scale.
Credited on at least one shipped AA or AAA title in a lead or management role.
Proficiency in C++ and Unreal Engine 5.
Solid understanding of gameplay systems, including motion matching and animation systems.
Strong communication and team leadership skills, plus experience in risk management and team development.
Strong working proficiency in spoken and written English.
Values open, constructive feedback and respectful dialogue; brings an independent perspective while remaining collaborative and comfortable solving challenges as a team.
Culture & Benefits
Employment contract with hybrid or full-time in-office work in Warsaw.
Relocation package covering flights, a first-month company apartment, pet and family relocation, belongings shipping, legalization assistance, and tax settlements; Polish lessons are available for employees and their partners.
20–26 days of paid holiday, paid sick leave, private medical care, life insurance, pension and insurance plans, screenings, and mental health support.
Professional development through trainings, lectures, courses, workshops, knowledge-sharing initiatives, tutorials, and e-learning.
Family, sports, cafeteria, transport, childcare, and wellness benefits, including a gym, sports card, menstrual leave, and parental support.
Dog-friendly office, social events, bicycle facilities, canteens, sustainable campus features, and a diverse international working environment.
Hiring process
Applications are for a role supporting The Witcher 4 gameplay engineering team; recruitment-process irregularities can be reported anonymously through the stated reporting channel.
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