Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Hirify AI/Оригинал
TL;DR
Senior Tech/VFX Artist (Unity): Creating and implementing VFX for an unannounced co-op combat game while building tools and automation to accelerate art production with an accent on gameplay communication, technical art pipelines, and efficient in-engine workflows. Focus on crafting combat visuals, bridging art and engineering through scripting and visual scripting, and optimizing assets and scenes for online multiplayer performance.
Location: Remote within the United Kingdom
Company
hirify.global is a scrappy, collaborative startup game studio building games designed to bring people together.
What you will do
Own the VFX pipeline for an unannounced co-op combat game, creating playful and physical combat visuals that communicate gameplay, impacts, and player feedback.
Identify inefficient workflows and build lightweight tools, automation, and procedural solutions to accelerate art production across multiple projects.
Collaborate across art, design, and engineering, contribute to playtests, identify risks early, and proactively maintain project momentum.
Import, configure, and implement assets in Unity, including materials, particle systems, prefabs, folders, naming conventions, and scenes.
Diagnose and fix VFX, material, collision, and general art issues while keeping assets and scenes optimized.
Requirements
Senior-level experience with the ability to work autonomously from high-level direction and own an area of responsibility.
Experience supporting multiple projects, overseeing a Tech Art pipeline, and using emerging technologies.
Broad artistic and technical skills covering VFX creation, 2D and 3D asset support, tool creation, automation, and game art development pipelines.
Strong Unity experience, including creating and connecting particle systems, using scripting or visual scripting to bridge art and code, and diagnosing and fixing VFX issues.
Comfortable with Blender, or able to transition to it quickly.
Willingness to prioritize speed and efficiency, with a project-first mindset focused on the player experience rather than portfolio pieces or art awards.
General understanding of art-focused optimization and performance requirements for online multiplayer games.
Nice to have
Shader creation.
Rigging.
Animation implementation or setup.
C# scripting.
Culture & Benefits
Six-month remote contract, with potential to extend depending on outcomes.
Open to candidates anywhere within the United Kingdom.
Hands-on work directly on games, with autonomy, speed, collaboration, and a focus on shipping builds over process and meetings.
Support for multiple studio projects and direct contribution across disciplines.
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