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7 дней назад

Senior Tech/VFX Artist (Unity)

Формат работы
remote (только United_kingdom)
Тип работы
project
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior Tech/VFX Artist (Unity): Creating and implementing VFX for an unannounced co-op combat game while building tools and automation to accelerate art production with an accent on gameplay communication, technical art pipelines, and efficient in-engine workflows. Focus on crafting combat visuals, bridging art and engineering through scripting and visual scripting, and optimizing assets and scenes for online multiplayer performance.

Location: Remote within the United Kingdom

Company

hirify.global is a scrappy, collaborative startup game studio building games designed to bring people together.

What you will do

  • Own the VFX pipeline for an unannounced co-op combat game, creating playful and physical combat visuals that communicate gameplay, impacts, and player feedback.
  • Identify inefficient workflows and build lightweight tools, automation, and procedural solutions to accelerate art production across multiple projects.
  • Collaborate across art, design, and engineering, contribute to playtests, identify risks early, and proactively maintain project momentum.
  • Import, configure, and implement assets in Unity, including materials, particle systems, prefabs, folders, naming conventions, and scenes.
  • Diagnose and fix VFX, material, collision, and general art issues while keeping assets and scenes optimized.

Requirements

  • Senior-level experience with the ability to work autonomously from high-level direction and own an area of responsibility.
  • Experience supporting multiple projects, overseeing a Tech Art pipeline, and using emerging technologies.
  • Broad artistic and technical skills covering VFX creation, 2D and 3D asset support, tool creation, automation, and game art development pipelines.
  • Strong Unity experience, including creating and connecting particle systems, using scripting or visual scripting to bridge art and code, and diagnosing and fixing VFX issues.
  • Comfortable with Blender, or able to transition to it quickly.
  • Willingness to prioritize speed and efficiency, with a project-first mindset focused on the player experience rather than portfolio pieces or art awards.
  • General understanding of art-focused optimization and performance requirements for online multiplayer games.

Nice to have

  • Shader creation.
  • Rigging.
  • Animation implementation or setup.
  • C# scripting.

Culture & Benefits

  • Six-month remote contract, with potential to extend depending on outcomes.
  • Open to candidates anywhere within the United Kingdom.
  • Hands-on work directly on games, with autonomy, speed, collaboration, and a focus on shipping builds over process and meetings.
  • Support for multiple studio projects and direct contribution across disciplines.

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