Чётко очерченная senior-роль в рендеринге у крупной игровой студии даёт серьёзную техническую глубину и работу на стыке дисциплин, но направление продукта пока не раскрыто.
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Продукт в разработкеСовременные технологииПонятные задачиИзвестная игровая студия
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Rendering Technical Artist - Unpublished R&D; Product (Unreal Engine 5): Building scalable, performant real-time rendering solutions for an unpublished R&D game product with an accent on materials, shaders, lighting, and cross-platform rendering. Focus on profiling GPU and shader performance, defining quality tiers and fallback strategies, and improving rendering workflows in UE5.
Company
Riot Games develops player-focused video games, including League of Legends, and is building an unpublished R&D product.
What you will do
Develop scalable rendering solutions that translate visual direction into consistent real-time visuals across hardware platforms.
Create, maintain, and optimize Unreal Engine 5 materials, shaders, and related rendering content.
Collaborate with rendering engineers, artists, and designers to deliver solutions within performance budgets.
Define rendering scalability settings, quality tiers, and fallback strategies for different hardware configurations.
Profile and optimize shader performance, GPU workloads, memory utilization, and asset loading.
Improve rendering workflows, technical standards, production tools, and documentation while providing technical guidance on complex rendering challenges.
Requirements
5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine.
Experience contributing rendering or technical art solutions to a shipped or long-running production project.
Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL.
Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows.
Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition.
Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations.
Experience documenting technical solutions and collaborating with artists and engineers to balance visual quality, performance, and maintainability.
Nice to have
Experience adapting rendering solutions across multiple platforms, including quality tiers, feature fallbacks, and performance optimization strategies.
Experience developing stylized rendering solutions or rendering systems for characters, environments, visual effects, vegetation, or related visual content.
Experience implementing and optimizing advanced UE5 rendering features, including Lumen, Nanite, and Virtual Shadow Maps.
Culture & Benefits
Player-focused game development with an emphasis on player empathy and delight.
Collaborative work across engineering, art, and design disciplines.
Craft expertise, experimentation, and decision-making that challenges constraints are valued.
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