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3 дня назад

Rendering Technical Artist - Unpublished R&D; Product (Unreal Engine 5)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Мэтч & Сопровод

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Описание вакансии

Текст:
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TL;DR
Rendering Technical Artist - Unpublished R&D; Product (Unreal Engine 5): Building scalable, performant real-time rendering solutions for an unpublished R&D game product with an accent on materials, shaders, lighting, and cross-platform rendering. Focus on profiling GPU and shader performance, defining quality tiers and fallback strategies, and improving rendering workflows in UE5.

Company

Riot Games develops player-focused video games, including League of Legends, and is building an unpublished R&D product.

What you will do

  • Develop scalable rendering solutions that translate visual direction into consistent real-time visuals across hardware platforms.
  • Create, maintain, and optimize Unreal Engine 5 materials, shaders, and related rendering content.
  • Collaborate with rendering engineers, artists, and designers to deliver solutions within performance budgets.
  • Define rendering scalability settings, quality tiers, and fallback strategies for different hardware configurations.
  • Profile and optimize shader performance, GPU workloads, memory utilization, and asset loading.
  • Improve rendering workflows, technical standards, production tools, and documentation while providing technical guidance on complex rendering challenges.

Requirements

  • 5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine.
  • Experience contributing rendering or technical art solutions to a shipped or long-running production project.
  • Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL.
  • Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows.
  • Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition.
  • Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations.
  • Experience documenting technical solutions and collaborating with artists and engineers to balance visual quality, performance, and maintainability.

Nice to have

  • Experience adapting rendering solutions across multiple platforms, including quality tiers, feature fallbacks, and performance optimization strategies.
  • Experience developing stylized rendering solutions or rendering systems for characters, environments, visual effects, vegetation, or related visual content.
  • Experience establishing asset standards, rendering guidelines, technical documentation, or performance budget frameworks.
  • Experience implementing and optimizing advanced UE5 rendering features, including Lumen, Nanite, and Virtual Shadow Maps.

Culture & Benefits

  • Player-focused game development with an emphasis on player empathy and delight.
  • Collaborative work across engineering, art, and design disciplines.
  • Craft expertise, experimentation, and decision-making that challenges constraints are valued.

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