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4 дня назад

Lead Technical Artist (Real-Time Games | Art & Engineering)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland/Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead Technical Artist (Real-Time Games | Art & Engineering): Building scalable real-time rendering workflows, artist-facing tools, shaders, validators, and production pipelines for commercially released games with an accent on technical leadership, graphics optimization, and cross-disciplinary collaboration. Focus on designing maintainable solutions, solving rendering and performance bottlenecks, mentoring technical artists, and integrating workflows into stable production systems.

Location: Europe; fully remote. The position is associated with the 3D Art Department in Poznań, Poland.

Company

hirify.global is a game development studio working with artists, engineers, creative directors, distributed teams, and external development partners.

What you will do

  • Lead technical art initiatives across rendering, shaders, tools, optimization, and production workflows.
  • Establish technical art standards, quality benchmarks, performance budgets, validation processes, and best practices.
  • Develop real-time materials, shaders, artist-friendly tools, automation, validators, and procedural workflows.
  • Improve asset creation, import, setup, in-engine implementation, and scalable production pipelines.
  • Investigate rendering issues, performance bottlenecks, visual inconsistencies, and recurring production constraints.
  • Collaborate with artists, engineers, art directors, technical directors, production teams, and external development partners while mentoring technical artists.

Requirements

  • 7+ years of professional experience in Technical Art or closely related game development disciplines.
  • Experience as a Lead Technical Artist, Senior Technical Artist with leadership responsibilities, or equivalent.
  • Experience contributing to commercially released game productions.
  • Strong understanding of real-time rendering, shaders, materials, lighting, graphics optimization, asset pipelines, and performance constraints.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills using Python, C#, HLSL, or equivalent technologies.
  • Experience building technical art tools, automation, and scalable production workflows.
  • Strong debugging, profiling, and technical problem-solving skills.
  • Experience mentoring technical artists and collaborating with multidisciplinary teams; ability to translate creative requirements into maintainable technical solutions.
  • Excellent communication skills and fluency in English.

Nice to have

  • Deep experience with Unity URP/HDRP or Unreal Engine rendering systems.
  • Experience with mobile GPU optimization and performance-constrained platforms.
  • Knowledge of procedural content generation, Houdini, or node-based production tools.
  • Experience with custom rendering features, compute shaders, or GPU-driven workflows.
  • Familiarity with character systems, VFX pipelines, and technical animation.
  • Experience establishing technical art departments, workflows, or team standards.
  • Previous experience in international co-development.

Culture & Benefits

  • Remote-friendly international working environment.
  • Meaningful ownership over technical art quality, tools, and production standards.
  • Direct collaboration with experienced artists, engineers, and creative directors.
  • Competitive compensation and flexible contract options.
  • Long-term collaboration and professional growth opportunities.
  • Annual Beffio team retreats and a supportive studio culture.

Hiring process

  • Submit a portfolio, technical breakdowns, and a short introduction.
  • Provide examples of tools, shaders, workflows, or systems developed and the production challenges they solved.

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