Lead Technical Artist (Real-Time Games | Art & Engineering)
Контакты
Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland/Europe
c#pythongame developmentunreal engineqa automationunityshadershlsltechnical artreal time rendering
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Аутсорсинговый форматАктуальные технологииЧёткая зона ответственностиУдалённо по Европе
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Lead Technical Artist (Real-Time Games | Art & Engineering): Building scalable real-time rendering workflows, artist-facing tools, shaders, validators, and production pipelines for commercially released games with an accent on technical leadership, graphics optimization, and cross-disciplinary collaboration. Focus on designing maintainable solutions, solving rendering and performance bottlenecks, mentoring technical artists, and integrating workflows into stable production systems.
Location: Europe; fully remote. The position is associated with the 3D Art Department in Poznań, Poland.
Company
hirify.global is a game development studio working with artists, engineers, creative directors, distributed teams, and external development partners.
What you will do
Lead technical art initiatives across rendering, shaders, tools, optimization, and production workflows.
Establish technical art standards, quality benchmarks, performance budgets, validation processes, and best practices.
Improve asset creation, import, setup, in-engine implementation, and scalable production pipelines.
Investigate rendering issues, performance bottlenecks, visual inconsistencies, and recurring production constraints.
Collaborate with artists, engineers, art directors, technical directors, production teams, and external development partners while mentoring technical artists.
Requirements
7+ years of professional experience in Technical Art or closely related game development disciplines.
Experience as a Lead Technical Artist, Senior Technical Artist with leadership responsibilities, or equivalent.
Experience contributing to commercially released game productions.
Strong understanding of real-time rendering, shaders, materials, lighting, graphics optimization, asset pipelines, and performance constraints.
Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
Strong scripting or programming skills using Python, C#, HLSL, or equivalent technologies.
Experience building technical art tools, automation, and scalable production workflows.
Strong debugging, profiling, and technical problem-solving skills.
Experience mentoring technical artists and collaborating with multidisciplinary teams; ability to translate creative requirements into maintainable technical solutions.
Excellent communication skills and fluency in English.
Nice to have
Deep experience with Unity URP/HDRP or Unreal Engine rendering systems.
Experience with mobile GPU optimization and performance-constrained platforms.
Knowledge of procedural content generation, Houdini, or node-based production tools.
Experience with custom rendering features, compute shaders, or GPU-driven workflows.
Familiarity with character systems, VFX pipelines, and technical animation.
Experience establishing technical art departments, workflows, or team standards.
Previous experience in international co-development.
Culture & Benefits
Remote-friendly international working environment.
Meaningful ownership over technical art quality, tools, and production standards.
Direct collaboration with experienced artists, engineers, and creative directors.
Competitive compensation and flexible contract options.
Long-term collaboration and professional growth opportunities.
Annual Beffio team retreats and a supportive studio culture.
Hiring process
Submit a portfolio, technical breakdowns, and a short introduction.
Provide examples of tools, shaders, workflows, or systems developed and the production challenges they solved.
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