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9 дней назад

Tech Art Intern (Undergraduate)

37$
Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Релокация
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Tech Art Intern (Undergraduate) (Game Development/Shaders): Developing and optimizing shaders, material graphs, and sample content for Insomniac Games’ content creation pipelines with an accent on HLSL, real-time rendering, and graphics optimization. Focus on designing technical solutions for environment and character assets, debugging visual issues, and maintaining rendering performance in game production workflows.

Location: Burbank, California, United States. Relocation assistance is available for eligible candidates. Must be authorized to work for any employer in the United States and must not require work visa sponsorship now or in the future. The internship runs for 12 weeks, during either May 17–August 6 or June 14–September 3.

Salary: $36.50 USD per hour during the internship period.

Company

hirify.global develops and publishes interactive entertainment products, including games created by Insomniac Games.

What you will do

  • Design and implement small-scale shaders that support Environment Art and Character Team asset development.
  • Collaborate with artists and programmers on technical solutions for game production.
  • Maintain and improve shaders with attention to visual quality and real-time rendering performance.
  • Debug material graphs and resolve visual and technical issues.
  • Document technical implementations and develop sample content for testing workflows, evaluating tools, and demonstrating solutions.
  • Explore emerging game development techniques related to shader development and real-time rendering.

Requirements

  • Currently pursuing an undergraduate degree in Computer Science, Computer Graphics, or a related field.
  • Expected graduation between May 2026 and December 2029 from an accredited university.
  • Proficiency in shader programming languages such as HLSL.
  • Experience with real-time rendering and graphics pipelines, shader optimization, and graphics performance and quality.
  • Strong understanding of 3D mathematics and computer graphics algorithms.
  • Familiarity with Unity or Unreal Engine.
  • Strong problem-solving and debugging skills for identifying and resolving visual issues.
  • Strong communication and collaboration skills when working with artists and programmers.
  • Knowledge of physically based rendering and post-processing effects, plus interest in emerging game development technologies and industry trends.
  • Must be available for the entire 12-week internship period and able to work during one of the specified internship periods.

Culture & Benefits

  • Hands-on experience in shader development, real-time rendering, graphics optimization, and technical art for game development.
  • Collaboration with artists and programmers in a game production environment.
  • Relocation assistance is available for eligible candidates.
  • Background checks are conducted at the offer stage for new employees.

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