Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная стажировка с наставничеством в известной AAA-студии даёт практический опыт работы с пайплайнами и актуальными инструментами, но короткий фиксированный срок ограничивает её долгосрочную ценность для карьеры.
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Только на 12 недельАктуальные инструментыОпыт в AAA-разработкеПонятные задачи
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Technical Artist, Environment Optimization Intern (Unreal Engine): Supporting environment-focused technical art workflows for active AAA game projects with an accent on Unreal Engine, Maya, Python, and environment optimization. Focus on building and refining tools, troubleshooting DCC-to-engine integration, automating content workflows, and improving asset performance.
Location: Remote/flexible in the United States, with the first week onsite at the San Carlos, CA studio for onboarding; full-time availability during core business hours is required.
Salary: $21–$24 per hour, location-based in the United States.
Company
hirify.global is a game development studio creating AAA franchises including Tomb Raider.
What you will do
Use Unreal Engine, Maya, Python, and other industry-standard tools for environment-focused technical art workflows.
Participate in a mentored technical art tools and pipeline project from proposal and prototyping through documentation, implementation, iteration, and polish.
Build and refine tools and scripts, troubleshoot pipeline and DCC-to-engine integration issues, and support environment optimization workflows.
Reduce content debt through automation and document fixes clearly.
Work with mid, senior, and lead technical artists on active AAA game development projects.
Improve understanding of Unreal Engine, environment optimization, and efficient asset performance.
Requirements
Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Availability to work onsite at the San Carlos, California studio during the first week for onboarding.
Legal eligibility to work in the United States.
Complete application including a resume, cover letter, and portfolio or GitHub link.
Nice to have
Portfolio demonstrating foundational technical art skills through environment art, modular asset workflows, set dressing support, or environment optimization work.
Maya or Unreal scripts, tools, or workflows that improve environment performance and production efficiency.
Industry involvement outside classroom curriculum, such as game jams, personal projects, or group project contributions.
Exposure to industry-standard development software, tools, and engines.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas with eagerness to learn and apply feedback.
Culture & Benefits
12-week internship with hands-on contribution to active AAA projects.
Professional mentorship from experienced game development professionals.
Collaboration with onsite and remote teams and fellow interns.
Medical, dental, and vision benefits package for interns.
Professional development environment focused on industry-ready skills and relationships.
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