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7 дней назад

Technical Artist, Environment Optimization Intern (Unreal Engine)

21 - 24$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist, Environment Optimization Intern (Unreal Engine): Supporting environment-focused technical art workflows for active AAA game projects with an accent on Unreal Engine, Maya, Python, and environment optimization. Focus on building and refining tools, troubleshooting DCC-to-engine integration, automating content workflows, and improving asset performance.

Location: Remote/flexible in the United States, with the first week onsite at the San Carlos, CA studio for onboarding; full-time availability during core business hours is required.

Salary: $21–$24 per hour, location-based in the United States.

Company

hirify.global is a game development studio creating AAA franchises including Tomb Raider.

What you will do

  • Use Unreal Engine, Maya, Python, and other industry-standard tools for environment-focused technical art workflows.
  • Participate in a mentored technical art tools and pipeline project from proposal and prototyping through documentation, implementation, iteration, and polish.
  • Build and refine tools and scripts, troubleshoot pipeline and DCC-to-engine integration issues, and support environment optimization workflows.
  • Reduce content debt through automation and document fixes clearly.
  • Work with mid, senior, and lead technical artists on active AAA game development projects.
  • Improve understanding of Unreal Engine, environment optimization, and efficient asset performance.

Requirements

  • Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
  • Availability to work onsite at the San Carlos, California studio during the first week for onboarding.
  • Legal eligibility to work in the United States.
  • Complete application including a resume, cover letter, and portfolio or GitHub link.

Nice to have

  • Portfolio demonstrating foundational technical art skills through environment art, modular asset workflows, set dressing support, or environment optimization work.
  • Maya or Unreal scripts, tools, or workflows that improve environment performance and production efficiency.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or group project contributions.
  • Exposure to industry-standard development software, tools, and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas with eagerness to learn and apply feedback.

Culture & Benefits

  • 12-week internship with hands-on contribution to active AAA projects.
  • Professional mentorship from experienced game development professionals.
  • Collaboration with onsite and remote teams and fellow interns.
  • Medical, dental, and vision benefits package for interns.
  • Professional development environment focused on industry-ready skills and relationships.

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